CBaseEntity::InputKill
0x00600640 · 192 bytes · __cdecl
_ZN11CBaseEntity9InputKillER11inputdata_t
Decompiled
undefined (1 param)
/* CBaseEntity::InputKill(inputdata_t&) */
void CBaseEntity::InputKill(inputdata_t *param_1)
{
uint uVar1;
code *UNRECOVERED_JUMPTABLE;
int *piVar2;
char cVar3;
undefined4 uVar4;
undefined *puVar5;
undefined4 uStack00000008;
uVar1 = *(uint *)(param_1 + 0x220);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar5 + 4), piVar2 != (int *)0x0)) {
(**(code **)(*piVar2 + 0x104))(piVar2,param_1);
(**(code **)(*(int *)param_1 + 0x50))(param_1,0);
}
cVar3 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar3 == '\0') {
UTIL_Remove((CBaseEntity *)param_1);
return;
}
UNRECOVERED_JUMPTABLE = *(code **)(*engine + 0x94);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
uStack00000008 = UTIL_VarArgs("kickid %d CBaseEntity::InputKill()\n",uVar4);
/* WARNING: Could not recover jumptable at 0x006006d6. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.