CCSGameRules::PlayerKilled
0x00433750 · 973 bytes · __thiscall
_ZN12CCSGameRules12PlayerKilledEP11CBasePlayerRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* CCSGameRules::PlayerKilled(CBasePlayer*, CTakeDamageInfo const&) */
void __thiscall
CCSGameRules::PlayerKilled(CCSGameRules *this,CBasePlayer *param_1,CTakeDamageInfo *param_2)
{
uint uVar1;
code *pcVar2;
char cVar3;
CCSPlayer *this_00;
int iVar4;
undefined4 uVar5;
undefined *puVar6;
CBaseEntity *pCVar7;
int in_GS_OFFSET;
char *pcVar8;
char *pcVar9;
char *pcVar10;
CBaseEntity *local_74;
char local_60 [64];
int local_20;
local_74 = (CBaseEntity *)0x0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar1 = *(uint *)(param_2 + 0x30);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
local_74 = *(CBaseEntity **)(puVar6 + 4);
}
pCVar7 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(param_2 + 0x34);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
pCVar7 = *(CBaseEntity **)(puVar6 + 4);
}
this_00 = (CCSPlayer *)CMultiplayRules::GetDeathScorer((CMultiplayRules *)this,pCVar7,local_74);
pcVar9 = "";
if (*(char **)(pCVar7 + 0x7c) != (char *)0x0) {
pcVar9 = *(char **)(pCVar7 + 0x7c);
}
iVar4 = _V_strcmp(pcVar9,"planted_c4");
pcVar9 = (char *)param_1;
if (iVar4 == 0) {
pcVar8 = "game_playerdie";
pcVar10 = (char *)param_1;
FireTargets("game_playerdie",param_1,param_1,3,0);
}
else {
pcVar8 = (char *)this;
CTeamplayRules::PlayerKilled((CTeamplayRules *)this,param_1,param_2);
pcVar10 = (char *)param_2;
}
if (this_00 != (CCSPlayer *)0x0) {
iVar4 = (**(code **)(*(int *)this + 0x134))(this,this_00,param_1);
pcVar8 = (char *)this_00;
if (iVar4 < 0) {
CCSPlayer::AddAccount((int)this_00,true);
this_00[0x23f8] = (CCSPlayer)0x1;
*(int *)(this_00 + 0x23fc) = *(int *)(this_00 + 0x23fc) + 1;
pcVar10 = "#Killed_Teammate";
pcVar9 = (char *)0x4;
ClientPrint((CBasePlayer *)this_00,4,"#Killed_Teammate",(char *)0x0,(char *)0x0,(char *)0x0,
(char *)0x0);
if (*(int *)(mp_autokick._28_4_ + 0x30) != 0) {
V_snprintf(local_60,0x40,"%d",*(undefined4 *)(this_00 + 0x23fc));
pcVar10 = "#Game_teammate_kills";
pcVar9 = (char *)0x2;
pcVar8 = (char *)this_00;
ClientPrint((CBasePlayer *)this_00,2,"#Game_teammate_kills",local_60,(char *)0x0,(char *)0x0
,(char *)0x0);
}
if (((2 < *(int *)(this_00 + 0x23fc)) && (*(int *)(mp_autokick._28_4_ + 0x30) != 0)) ||
((0 < *(int *)(mp_spawnprotectiontime._28_4_ + 0x30) &&
(*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x244) <
(float)*(int *)(mp_spawnprotectiontime._28_4_ + 0x30))))) {
pcVar10 = "#Banned_For_Killing_Teammates";
ClientPrint((CBasePlayer *)this_00,2,"#Banned_For_Killing_Teammates",(char *)0x0,(char *)0x0
,(char *)0x0,(char *)0x0);
pcVar2 = *(code **)(*(int *)engine + 0x94);
uVar5 = (**(code **)(*(int *)engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
pcVar9 = (char *)UTIL_VarArgs("kickid %d\n",uVar5);
pcVar8 = (char *)engine;
(*pcVar2)(engine,pcVar9);
}
if ((*(uint *)(this_00 + 0x2390) & 0x400) == 0) {
*(uint *)(this_00 + 0x2390) = *(uint *)(this_00 + 0x2390) | 0x400;
pcVar10 = (char *)0x0;
pcVar9 = "#Hint_careful_around_teammates";
CCSPlayer::HintMessage(this_00,"#Hint_careful_around_teammates",false,false,false);
pcVar8 = (char *)this_00;
}
}
else {
cVar3 = CCSPlayer::IsVIP((CCSPlayer *)param_1);
if (cVar3 == '\0') {
pcVar10 = (char *)0x1;
pcVar9 = (char *)0x12c;
CCSPlayer::AddAccount((int)this_00,true);
}
else {
CCSPlayer::HintMessage(this_00,"#Hint_reward_for_killing_vip",true,false,false);
pcVar10 = (char *)0x1;
pcVar9 = (char *)0x9c4;
CCSPlayer::AddAccount((int)this_00,true);
}
if ((*(uint *)(this_00 + 0x2390) & 0x800) == 0) {
*(uint *)(this_00 + 0x2390) = *(uint *)(this_00 + 0x2390) | 0x800;
pcVar10 = (char *)0x0;
pcVar9 = "#Hint_win_round_by_killing_enemy";
CCSPlayer::HintMessage(this_00,"#Hint_win_round_by_killing_enemy",false,false,false);
pcVar8 = (char *)this_00;
}
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(pcVar8,pcVar9,pcVar10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.