BossZombiePlayerBot::OnPreThinkObserverMode
0x00a78280 · 73 bytes · __thiscall
_ZN19BossZombiePlayerBot22OnPreThinkObserverModeEv
Decompiled
undefined (1 param)
/* BossZombiePlayerBot::OnPreThinkObserverMode() */
void __thiscall BossZombiePlayerBot::OnPreThinkObserverMode(BossZombiePlayerBot *this)
{
code *pcVar1;
undefined4 uVar2;
pcVar1 = *(code **)(*engine + 0x94);
uVar2 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
uVar2 = UTIL_VarArgs("kickid %d death anim finished\n",uVar2);
(*pcVar1)(engine,uVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.