BossZombiePlayerBot::OnTeamChanged
0x00a78460 · 126 bytes · __thiscall
_ZN19BossZombiePlayerBot13OnTeamChangedEi
Decompiled
undefined (2 params)
/* BossZombiePlayerBot::OnTeamChanged(int) */
void __thiscall BossZombiePlayerBot::OnTeamChanged(BossZombiePlayerBot *this,int param_1)
{
code *UNRECOVERED_JUMPTABLE;
int iVar1;
undefined4 uVar2;
CTerrorPlayer::OnTeamChanged((CTerrorPlayer *)this,param_1);
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar1 != 0) && (iVar1 != 3)) && ((param_1 == 0 || (param_1 == 3)))) {
UNRECOVERED_JUMPTABLE = *(code **)(*engine + 0x94);
uVar2 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
UTIL_VarArgs("kickid %d infected team is full\n",uVar2);
/* WARNING: Could not recover jumptable at 0x00a784de. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.