L L4D2node

CBaseEntity::ModifyOrAppendCriteria

0x006139f0 · 622 bytes · __thiscall

_ZN11CBaseEntity22ModifyOrAppendCriteriaER14AI_CriteriaSet

Decompiled

undefined (2 params)

/* CBaseEntity::ModifyOrAppendCriteria(AI_CriteriaSet&) */

void __thiscall CBaseEntity::ModifyOrAppendCriteria(CBaseEntity *this,AI_CriteriaSet *param_1)

{
  byte *pbVar1;
  int *piVar2;
  undefined4 uVar3;
  char *pcVar4;
  int iVar5;
  int iVar6;
  char *pcVar7;
  CBaseEntity *this_00;
  double dVar8;
  
  uVar3 = RandomInt(0,100);
  pcVar4 = (char *)UTIL_VarArgs("%d",uVar3);
  AI_CriteriaSet::AppendCriteria(param_1,"randomnum",pcVar4,1.0);
  pcVar4 = *(char **)(gpGlobals + 0x3c);
  if (pcVar4 == (char *)0x0) {
    pcVar4 = "";
  }
  AI_CriteriaSet::AppendCriteria(param_1,"map",pcVar4,1.0);
  pcVar4 = *(char **)(this + 0x7c);
  if (pcVar4 == (char *)0x0) {
    pcVar4 = "";
  }
  AI_CriteriaSet::AppendCriteria(param_1,"classname",pcVar4,1.0);
  pcVar4 = "";
  if (*(char **)(this + 0x154) != (char *)0x0) {
    pcVar4 = *(char **)(this + 0x154);
  }
  AI_CriteriaSet::AppendCriteria(param_1,"name",pcVar4,1.0);
  pcVar4 = (char *)UTIL_VarArgs("%i",*(undefined4 *)(this + 0x100));
  AI_CriteriaSet::AppendCriteria(param_1,"health",pcVar4,1.0);
  iVar5 = (**(code **)(*(int *)this + 0x1fc))(this);
  dVar8 = 0.0;
  if (0 < iVar5) {
    iVar5 = *(int *)(this + 0x100);
    iVar6 = (**(code **)(*(int *)this + 0x1fc))(this);
    dVar8 = (double)((float)iVar5 / (float)iVar6);
  }
  pcVar4 = (char *)UTIL_VarArgs("%.3f",dVar8);
  AI_CriteriaSet::AppendCriteria(param_1,"healthfrac",pcVar4,1.0);
  iVar5 = 0;
  while( true ) {
    iVar6 = GlobalEntity_GetNumGlobals();
    if (iVar6 <= iVar5) break;
    pcVar4 = (char *)GlobalEntity_GetName(iVar5);
    uVar3 = GlobalEntity_GetState(iVar5);
    pcVar7 = (char *)UTIL_VarArgs("%i",uVar3);
    AI_CriteriaSet::AppendCriteria(param_1,pcVar4,pcVar7,1.0);
    iVar5 = iVar5 + 1;
  }
  AppendContextToCriteria(this,param_1,"");
  if (*(int *)(hl2_episodic._28_4_ + 0x30) != 0) {
    AI_CriteriaSet::AppendCriteria(param_1,"episodic","1",1.0);
  }
  pbVar1 = *(byte **)(gpGlobals + 0x58);
  if (((pbVar1 != (byte *)0x0) && ((*pbVar1 & 2) == 0)) &&
     (piVar2 = *(int **)(pbVar1 + 0xc), piVar2 != (int *)0x0)) {
    iVar5 = (**(code **)(*piVar2 + 0x18))(piVar2);
    if (iVar5 != 0) {
      this_00 = (CBaseEntity *)__dynamic_cast(iVar5,&typeinfo,&CWorld::typeinfo,0);
      if (this_00 != (CBaseEntity *)0x0) {
        AppendContextToCriteria(this_00,param_1,"world");
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)