L L4D2node

CSmokeStack::KeyValue

0x00825a40 · 622 bytes · __thiscall

_ZN11CSmokeStack8KeyValueEPKcS1_.part.26

Decompiled

undefined (3 params)

/* CSmokeStack::KeyValue(char const*, char const*) [clone .part.26] */

undefined4 __thiscall CSmokeStack::KeyValue(CSmokeStack *this,char *param_1,char *param_2)

{
  CBaseEdict *this_00;
  code *pcVar1;
  char cVar2;
  CBaseEntity *in_EAX;
  int iVar3;
  int iVar4;
  undefined4 uVar5;
  long lVar6;
  char *in_ECX;
  char *in_EDX;
  char *pcVar7;
  int in_GS_OFFSET;
  undefined4 local_430 [3];
  char acStack_421 [513];
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar3 = _V_stricmp(in_EDX,"WindSpeed");
  if (iVar3 == 0) {
    lVar6 = strtol(in_ECX,(char **)0x0,10);
    *(long *)(in_EAX + 0x4b4) = lVar6;
    RecalcWindVector((CSmokeStack *)in_EAX);
    uVar5 = 1;
  }
  else {
    iVar3 = _V_stricmp(in_EDX,"SmokeMaterial");
    if (iVar3 == 0) {
      iVar3 = V_stristr(in_ECX,".vmt");
      if (iVar3 == 0) {
        V_snprintf(local_220,0x200,"%s.vmt");
        AllocPooledString((char *)local_430);
        *(undefined4 *)(in_EAX + 0x4a8) = local_430[0];
      }
      else {
        AllocPooledString((char *)local_430);
        *(undefined4 *)(in_EAX + 0x4a8) = local_430[0];
      }
      pcVar7 = "";
      if (*(char **)(in_EAX + 0x4a8) != (char *)0x0) {
        pcVar7 = *(char **)(in_EAX + 0x4a8);
      }
      iVar3 = CBaseEntity::PrecacheModel(pcVar7);
      if (iVar3 != *(int *)(in_EAX + 0x4ac)) {
        if (in_EAX[0x6c] == (CBaseEntity)0x0) {
          this_00 = *(CBaseEdict **)(in_EAX + 0x30);
          if (this_00 != (CBaseEdict *)0x0) {
            *(uint *)this_00 = *(uint *)this_00 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(this_00);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          in_EAX[0x70] = (CBaseEntity)((byte)in_EAX[0x70] | 1);
        }
        *(int *)(in_EAX + 0x4ac) = iVar3;
      }
      iVar4 = 1;
      V_StripExtension(pcVar7,acStack_421 + 1,0x200);
      iVar3 = _V_strlen(acStack_421 + 1);
      acStack_421[iVar3] = '\0';
      V_snprintf(local_220,0x200,"%s%d.vmt",acStack_421 + 1,1);
      while( true ) {
        pcVar1 = *(code **)(*(int *)(filesystem + 4) + 0x28);
        uVar5 = UTIL_VarArgs("materials/%s",local_220);
        cVar2 = (*pcVar1)(filesystem + 4,uVar5,0);
        if (cVar2 == '\0') break;
        iVar4 = iVar4 + 1;
        CBaseEntity::PrecacheModel(local_220);
        V_snprintf(local_220,0x200,"%s%d.vmt",acStack_421 + 1,iVar4);
      }
      uVar5 = 1;
    }
    else {
      uVar5 = CBaseEntity::KeyValue(in_EAX,in_EDX,in_ECX);
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar5;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)