L L4D2node

Path::PostProcess

0x00761ba0 · 1315 bytes · __thiscall

_ZN4Path11PostProcessEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Path::PostProcess() */

void __thiscall Path::PostProcess(Path *this)

{
  Path *pPVar1;
  uint *puVar2;
  undefined4 uVar3;
  char cVar4;
  int iVar5;
  int iVar6;
  Path *pPVar7;
  Path *pPVar8;
  longdouble lVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  Vector *pVVar15;
  Vector *pVVar16;
  int local_44;
  float local_40;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.cpp",
               0x285,&PostProcess()::tm_fmt,"(%s)%s","NextBot","Path::PostProcess");
    local_20 = _towlower;
  }
  iVar5 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00761dfe to 00761e5e has its CatchHandler @ 00762124 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar6 = ThreadGetCurrentId(), iVar5 == iVar6)) {
    if ((char *)*_DAT_0105d15c != "Path::PostProcess") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcaa4bc,(char *)0x0,0xca8906);
    }
    puVar2 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar2 = *puVar2 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  pVVar16 = (Vector *)(this + 0x4448);
  pVVar15 = pVVar16;
                    /* try { // try from 00761c5d to 00761cf3 has its CatchHandler @ 007620f7 */
  lVar9 = (longdouble)IntervalTimer::Now();
  if ((float)lVar9 != *(float *)(this + 0x444c)) {
                    /* try { // try from 007620c3 to 007620c5 has its CatchHandler @ 007620f7 */
    (**(code **)(*(int *)(this + 0x4448) + 4))(pVVar16,this + 0x444c);
    *(float *)(this + 0x444c) = (float)lVar9;
    pVVar15 = pVVar16;
  }
  uVar3 = vec3_origin;
  iVar5 = *(int *)(this + 0x4404);
  if (iVar5 != 0) {
    if (iVar5 != 1) {
      if (iVar5 < 2) {
        iVar5 = 0;
        local_40 = 0.0;
        iVar6 = 1;
      }
      else {
        local_44 = 0;
        local_40 = 0.0;
        pPVar8 = this + 0x50;
        pPVar7 = this + 4;
        do {
          pPVar1 = pPVar8 + -8;
          fVar14 = *(float *)(pPVar8 + 8);
          pVVar15 = (Vector *)(pPVar7 + 0x1c);
          fVar13 = *(float *)pPVar8;
          local_44 = local_44 + 1;
          *(float *)(pPVar7 + 0x20) = *(float *)(pPVar8 + 4) - *(float *)(pPVar7 + 0xc);
          *(float *)(pPVar7 + 0x24) = fVar14 - *(float *)(pPVar7 + 0x10);
          *(float *)(pPVar7 + 0x1c) = fVar13 - *(float *)(pPVar7 + 8);
          lVar9 = (longdouble)VectorNormalize(pVVar15);
          pPVar8 = pPVar8 + 0x44;
          *(float *)(pPVar7 + 0x2c) = local_40;
          *(float *)(pPVar7 + 0x28) = (float)lVar9;
          local_40 = (float)lVar9 + local_40;
          pPVar7 = pPVar1;
        } while (local_44 < *(int *)(this + 0x4404) + -1);
        if (*(int *)(this + 0x4404) < 3) {
          iVar5 = 0;
          iVar6 = 1;
        }
        else {
          pPVar8 = this + 0x78;
          iVar6 = 1;
          do {
            iVar5 = iVar6;
            if (*(float *)(pPVar8 + -0x18) == 0.0) {
              fVar14 = *(float *)(pPVar8 + -0x58);
              fVar13 = *(float *)(pPVar8 + -0x54);
              fVar10 = SQRT(fVar13 * fVar13 + fVar14 * fVar14);
              if (fVar10 == 0.0) {
                fVar10 = 0.0;
                fVar14 = 0.0;
              }
              else {
                fVar10 = 1.0 / fVar10;
                fVar14 = fVar14 * fVar10;
                fVar10 = fVar10 * fVar13;
              }
              fVar13 = *(float *)(pPVar8 + -0x14);
              fVar12 = *(float *)(pPVar8 + -0x10);
              fVar11 = SQRT(fVar13 * fVar13 + fVar12 * fVar12);
              if (fVar11 == 0.0) {
                fVar11 = 0.5;
              }
              else {
                fVar11 = 1.0 / fVar11;
                fVar12 = fVar12 * fVar11;
                fVar13 = fVar13 * fVar11;
                fVar11 = (1.0 - (fVar12 * fVar10 + fVar13 * fVar14)) * 0.5;
                if (fVar14 * fVar12 - fVar13 * fVar10 < 0.0) {
                  fVar11 = -fVar11;
                }
              }
              *(float *)pPVar8 = fVar11;
            }
            else {
              *(float *)pPVar8 = 0.0;
            }
            iVar6 = iVar5 + 1;
            pPVar8 = pPVar8 + 0x44;
          } while (iVar6 < *(int *)(this + 0x4404) + -1);
        }
      }
      *(undefined4 *)(this + 0x34) = 0;
      iVar5 = iVar5 * 0x44;
      iVar6 = iVar6 * 0x44;
      *(undefined4 *)(this + iVar6 + 0x20) = *(undefined4 *)(this + iVar5 + 0x20);
      *(undefined4 *)(this + iVar6 + 0x24) = *(undefined4 *)(this + iVar5 + 0x24);
      *(undefined4 *)(this + iVar6 + 0x28) = *(undefined4 *)(this + iVar5 + 0x28);
      *(undefined4 *)(this + iVar6 + 0x2c) = 0;
      *(float *)(this + iVar6 + 0x30) = local_40;
      *(undefined4 *)(this + iVar6 + 0x34) = 0;
      iVar5 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar6 = ThreadGetCurrentId(pVVar15), iVar5 == iVar6)) {
        cVar4 = CVProfNode::ExitScope();
        if (cVar4 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_20 == 0) {
        return;
      }
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      return;
    }
    *(undefined4 *)(this + 0x2c) = 0;
    *(undefined4 *)(this + 0x30) = 0;
    *(undefined4 *)(this + 0x20) = uVar3;
    uVar3 = DAT_01053d4c;
    *(undefined4 *)(this + 0x34) = 0;
    *(undefined4 *)(this + 0x24) = uVar3;
    *(undefined4 *)(this + 0x28) = DAT_01053d50;
  }
  iVar5 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar6 = ThreadGetCurrentId(pVVar15), iVar5 == iVar6)) {
    cVar4 = CVProfNode::ExitScope();
    if (cVar4 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 == 0) {
    return;
  }
  (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)