CChainsaw::Deploy
0x00532190 · 824 bytes · __thiscall
_ZN9CChainsaw6DeployEv
Decompiled
undefined (1 param)
/* CChainsaw::Deploy() */
void __thiscall CChainsaw::Deploy(CChainsaw *this)
{
CBaseEdict *pCVar1;
int iVar2;
char *pcVar3;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10 [2];
UpdateOwnerAndViewmodel(this);
if (*(int *)(this + 0x1804) != 0) {
if (*(int *)(this + 0x1420) < 1) {
local_14 = 0;
iVar2 = memcmp(this + 0x1828,&local_14,4);
if (iVar2 != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1828) = 0;
}
local_10[0] = 0;
iVar2 = memcmp(this + 0x182c,local_10,4);
if (iVar2 != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x182c) = 0;
}
if (*(int *)(this + 0x17e0) != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x17e0) = 0;
}
}
else {
local_1c = 0x3f800000;
*(undefined4 *)(this + 0x17e8) = 0;
iVar2 = memcmp(this + 0x1828,&local_1c,4);
if (iVar2 != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1828) = 0x3f800000;
}
local_18 = 0;
iVar2 = memcmp(this + 0x182c,&local_18,4);
if (iVar2 != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x182c) = 0;
}
(**(code **)(**(int **)(this + 0x1804) + 0x7fc))(*(int **)(this + 0x1804),0x27,0);
StartSound(this,(CSoundPatch **)(this + 0x17f4),"Chainsaw.Start");
if (*(int *)(this + 0x17e0) != 1) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x17e0) = 1;
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x17e0) = 1;
}
}
this[0x17dc] = (CChainsaw)0x1;
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1d','\0','\x04');
pcVar3 = (char *)CDirector::GetGameMode();
iVar2 = _V_stricmp(pcVar3,"chainsaws");
if (iVar2 != 0) {
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1e','\0','\x02');
CTerrorWeapon::Deploy((CTerrorWeapon *)this);
return;
}
}
}
CTerrorWeapon::Deploy((CTerrorWeapon *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.