CTerrorPlayer::OnStartBeingCarried
0x009beb20 · 791 bytes · __thiscall
_ZN13CTerrorPlayer19OnStartBeingCarriedEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnStartBeingCarried(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::OnStartBeingCarried(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
uint uVar2;
CBaseEdict *this_00;
uint *puVar3;
int iVar4;
int *piVar5;
int *piVar6;
undefined *puVar7;
int iVar8;
longdouble lVar9;
StopRevivingSomeone(this,false);
StopBeingRevived(this,false);
StopUseActions(this);
StopBeingDragged(this);
CancelStagger(this);
CancelTug(this);
uVar1 = *(uint *)(this + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
(*(CTerrorPlayer **)(puVar7 + 4) != (CTerrorPlayer *)0x0)) {
ReleaseTongueVictim(*(CTerrorPlayer **)(puVar7 + 4),false);
}
uVar1 = *(uint *)(this + 0x3e68);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar7 + 4) != (CTerrorPlayer *)0x0)))) {
OnPounceEnded(*(CTerrorPlayer **)(puVar7 + 4));
}
uVar1 = *(uint *)(this + 0x3ee0);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar7 + 4) != (CTerrorPlayer *)0x0)))) {
OnRideEnded(*(CTerrorPlayer **)(puVar7 + 4),(CTerrorPlayer *)0x0);
}
*(undefined4 *)(param_1 + 0x3f00) = 0x3e4ccccd;
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 + 0.2 != *(float *)(param_1 + 0x3efc)) {
(**(code **)(*(int *)(param_1 + 0x3ef4) + 4))(param_1 + 0x3ef4,param_1 + 0x3efc);
*(float *)(param_1 + 0x3efc) = (float)lVar9 + 0.2;
}
if (*(float *)(param_1 + 0x3ef8) != 0.2) {
(**(code **)(*(int *)(param_1 + 0x3ef4) + 4))(param_1 + 0x3ef4,param_1 + 0x3ef8);
*(undefined4 *)(param_1 + 0x3ef8) = 0x3e4ccccd;
}
puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar1 = *puVar3;
if (((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar7 + 4);
}
uVar2 = *(uint *)(this + 0x2a4c);
if (((uVar2 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar7 + 4);
}
if (iVar8 != iVar4) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x2a4c) = uVar1;
}
piVar5 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if (piVar5 != (int *)0x0) {
(**(code **)(*piVar5 + 0x6a0))(piVar5);
(**(code **)(*piVar5 + 0x428))(piVar5,0);
piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if ((piVar6 != (int *)0x0) && (piVar5 != piVar6)) {
(**(code **)(*piVar6 + 0x428))(piVar6,0);
}
}
(**(code **)(*(int *)this + 0x7fc))(this,0x4f,0);
CBasePlayer::RumbleEffect((CBasePlayer *)this,'&','\0','\x04');
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.