L L4D2node

CTerrorPlayer::GrabVictimWithTongue

0x009a5900 · 600 bytes · __thiscall

_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::GrabVictimWithTongue(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::GrabVictimWithTongue(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  int *piVar4;
  undefined4 uVar5;
  undefined *puVar6;
  
  if (*(int *)(SurvivorNoPounceOrTongue._28_4_ + 0x30) == 0) {
    cVar3 = IsInCommentaryMode();
    if (cVar3 == '\0') {
      if (param_1 == (CTerrorPlayer *)0x0) goto LAB_009a591b;
    }
    else {
      cVar3 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
      if (cVar3 == '\0') goto LAB_009a591b;
    }
    uVar1 = *(uint *)(param_1 + 0x33c4);
    if ((((((uVar1 == 0xffffffff) ||
           (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
          (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) &&
        (((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
          (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
         ((*(uint *)(puVar6 + 8) != uVar1 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) &&
       (((uVar1 = *(uint *)(param_1 + 0x3e48), uVar1 == 0xffffffff ||
         (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
        ((*(uint *)(puVar6 + 8) != uVar1 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))) {
      uVar1 = *(uint *)(param_1 + 0x3ee0);
      if ((((uVar1 != 0xffffffff) &&
           (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
         (*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)) {
        OnRideEnded(*(CTerrorPlayer **)(puVar6 + 4),(CTerrorPlayer *)0x0);
      }
      OnGrabbingWithTongue(this,param_1);
      OnGrabbedByTongue(param_1,this);
      piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"tongue_grab",0,0);
      if (piVar4 != (int *)0x0) {
        pcVar2 = *(code **)(*piVar4 + 0x30);
        uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
        (*pcVar2)(piVar4,"userid",uVar5);
        pcVar2 = *(code **)(*piVar4 + 0x30);
        uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
        (*pcVar2)(piVar4,"victim",uVar5);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar4,0);
      }
      AbilityDebug(this,param_1,"Tongue grab starting.");
      CBasePlayer::RumbleEffect((CBasePlayer *)this,'!','\0','\x04');
      return;
    }
  }
LAB_009a591b:
  ReleaseTongueVictim(this,false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)