CChainsaw::PrimaryAttack
0x00532510 · 533 bytes · __thiscall
_ZN9CChainsaw13PrimaryAttackEv
Decompiled
undefined (1 param)
/* CChainsaw::PrimaryAttack() */
void __thiscall CChainsaw::PrimaryAttack(CChainsaw *this)
{
CBaseEdict *pCVar1;
char cVar2;
int iVar3;
longdouble lVar4;
undefined4 local_10;
cVar2 = (**(code **)(*(int *)this + 0x434))(this);
if ((cVar2 != '\0') && (*(int *)(this + 0x17e0) != 0)) {
UpdateOwnerAndViewmodel(this);
if ((*(int *)(this + 0x1804) != 0) && (*(int *)(this + 0x17e0) == 2)) {
StopSound(this,(CSoundPatch **)(this + 0x17f8),0.0);
StopSound(this,(CSoundPatch **)(this + 0x17fc),0.0);
StartSound(this,(CSoundPatch **)(this + 0x17fc),"Chainsaw.FullThrottle");
local_10 = 0x3f800000;
iVar3 = memcmp(this + 0x182c,&local_10,4);
if (iVar3 != 0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x182c) = 0x3f800000;
}
*(undefined4 *)(this + 0x17ec) = 0;
if (*(int *)(this + 0x17e0) != 3) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x17e0) = 3;
}
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1e','\0','\x01');
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1f','\0','\x02');
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 2.0 != *(float *)(this + 0x184c)) {
(**(code **)(*(int *)(this + 0x1844) + 4))(this + 0x1844,this + 0x184c);
*(float *)(this + 0x184c) = (float)lVar4 + 2.0;
}
if (*(float *)(this + 0x1848) != 2.0) {
(**(code **)(*(int *)(this + 0x1844) + 4))(this + 0x1844,this + 0x1848);
*(undefined4 *)(this + 0x1848) = 0x40000000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.