CTerrorPlayer::OnStartCarryingVictim
0x009bee60 · 431 bytes · __thiscall
_ZN13CTerrorPlayer21OnStartCarryingVictimEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnStartCarryingVictim(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::OnStartCarryingVictim(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
code *pcVar1;
uint uVar2;
CBaseEdict *this_00;
int *piVar3;
undefined4 uVar4;
uint *puVar5;
undefined *puVar6;
int iVar7;
uint uVar8;
int iVar9;
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"charger_carry_start",0,0);
if (piVar3 == (int *)0x0) {
if (param_1 == (CTerrorPlayer *)0x0) {
uVar8 = 0xffffffff;
iVar9 = 0;
goto LAB_009bef45;
}
}
else {
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar3,"userid",uVar4);
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar1)(piVar3,"victim",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
puVar5 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar8 = *puVar5;
if (((uVar8 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar8 >> 0xc)) {
iVar9 = 0;
}
else {
iVar9 = *(int *)(puVar6 + 4);
}
LAB_009bef45:
uVar2 = *(uint *)(this + 0x2a48);
if (((uVar2 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) {
iVar7 = 0;
}
else {
iVar7 = *(int *)(puVar6 + 4);
}
if (iVar9 != iVar7) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar9 + 2) = 0;
}
*(uint *)(this + 0x2a48) = uVar8;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(uint *)(this + 0x2a48) = uVar8;
}
}
OnStartBeingCarried(param_1,this);
CBasePlayer::RumbleEffect((CBasePlayer *)this,'&','\0','\x04');
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.