CChainsaw::StopAttack
0x005329e0 · 552 bytes · __thiscall
_ZN9CChainsaw10StopAttackEv
Decompiled
undefined (1 param)
/* CChainsaw::StopAttack() */
void __thiscall CChainsaw::StopAttack(CChainsaw *this)
{
CBaseEdict *pCVar1;
int iVar2;
char *pcVar3;
undefined4 local_10 [2];
if (*(int *)(this + 0x1804) != 0) {
StopSound(this,(CSoundPatch **)(this + 0x17fc),0.0);
StartSound(this,(CSoundPatch **)(this + 0x17f8),"Chainsaw.Idle");
StartSound(this,(CSoundPatch **)(this + 0x1800),"Chainsaw.Stop");
local_10[0] = 0;
iVar2 = memcmp(this + 0x182c,local_10,4);
if (iVar2 == 0) {
iVar2 = *(int *)(this + 0x17e0);
}
else {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
iVar2 = *(int *)(this + 0x17e0);
*(undefined4 *)(this + 0x182c) = 0;
}
if (iVar2 != 2) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x17e0) = 2;
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x17e0) = 2;
}
}
if (this[0x17e4] != (CChainsaw)0x0) {
if (this[0x6c] == (CChainsaw)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
}
this[0x17e4] = (CChainsaw)0x0;
}
pcVar3 = (char *)CDirector::GetGameMode();
iVar2 = _V_stricmp(pcVar3,"chainsaws");
if (iVar2 != 0) {
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1e','\0','\x02');
}
CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1f','\0','\x01');
if (*(float *)(this + 0x184c) != -1.0) {
(**(code **)(*(int *)(this + 0x1844) + 4))(this + 0x1844,this + 0x184c);
*(undefined4 *)(this + 0x184c) = 0xbf800000;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.