L L4D2node

CChainsaw::StopAttack

0x005329e0 · 552 bytes · __thiscall

_ZN9CChainsaw10StopAttackEv

Decompiled

undefined (1 param)

/* CChainsaw::StopAttack() */

void __thiscall CChainsaw::StopAttack(CChainsaw *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  char *pcVar3;
  undefined4 local_10 [2];
  
  if (*(int *)(this + 0x1804) != 0) {
    StopSound(this,(CSoundPatch **)(this + 0x17fc),0.0);
    StartSound(this,(CSoundPatch **)(this + 0x17f8),"Chainsaw.Idle");
    StartSound(this,(CSoundPatch **)(this + 0x1800),"Chainsaw.Stop");
    local_10[0] = 0;
    iVar2 = memcmp(this + 0x182c,local_10,4);
    if (iVar2 == 0) {
      iVar2 = *(int *)(this + 0x17e0);
    }
    else {
      if (this[0x6c] == (CChainsaw)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
      }
      iVar2 = *(int *)(this + 0x17e0);
      *(undefined4 *)(this + 0x182c) = 0;
    }
    if (iVar2 != 2) {
      if (this[0x6c] == (CChainsaw)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
        *(undefined4 *)(this + 0x17e0) = 2;
      }
      else {
        this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
        *(undefined4 *)(this + 0x17e0) = 2;
      }
    }
    if (this[0x17e4] != (CChainsaw)0x0) {
      if (this[0x6c] == (CChainsaw)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CChainsaw)((byte)this[0x70] | 1);
      }
      this[0x17e4] = (CChainsaw)0x0;
    }
    pcVar3 = (char *)CDirector::GetGameMode();
    iVar2 = _V_stricmp(pcVar3,"chainsaws");
    if (iVar2 != 0) {
      CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1e','\0','\x02');
    }
    CBasePlayer::RumbleEffect(*(CBasePlayer **)(this + 0x1804),'\x1f','\0','\x01');
    if (*(float *)(this + 0x184c) != -1.0) {
      (**(code **)(*(int *)(this + 0x1844) + 4))(this + 0x1844,this + 0x184c);
      *(undefined4 *)(this + 0x184c) = 0xbf800000;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)