CTerrorPlayer::OnPouncedUpon
0x009bf4d0 · 1045 bytes · __thiscall
_ZN13CTerrorPlayer13OnPouncedUponEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnPouncedUpon(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::OnPouncedUpon(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
uint uVar1;
CBaseEdict *this_00;
int iVar2;
int *piVar3;
int *piVar4;
char *pcVar5;
undefined *puVar6;
int iVar7;
longdouble lVar8;
CAI_Concept local_4c [8];
undefined4 local_44;
undefined4 local_40;
uint local_3c [11];
if (*(uint *)(this + 0x2ba0) < 4) {
*(int *)(this + *(uint *)(this + 0x2ba0) * 0x34 + 0x2f88) =
*(int *)(this + *(uint *)(this + 0x2ba0) * 0x34 + 0x2f88) + 1;
}
CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_3c,param_1);
if (((local_3c[0] == 0xffffffff) ||
(puVar6 = g_pEntityList + (local_3c[0] & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != local_3c[0] >> 0xc)) {
iVar7 = 0;
}
else {
iVar7 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(this + 0x3e68);
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(puVar6 + 4);
}
if (iVar7 != iVar2) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x3e68) = local_3c[0];
}
lVar8 = (longdouble)IntervalTimer::Now();
if ((float)lVar8 != *(float *)(this + 0x3ea0)) {
(**(code **)(*(int *)(this + 0x3e9c) + 4))(this + 0x3e9c,this + 0x3ea0);
*(float *)(this + 0x3ea0) = (float)lVar8;
}
piVar3 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this);
if (piVar3 != (int *)0x0) {
(**(code **)(*piVar3 + 0x6a0))(piVar3);
(**(code **)(*piVar3 + 0x428))(piVar3,0);
piVar4 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this);
if ((piVar3 != piVar4) && (piVar4 != (int *)0x0)) {
(**(code **)(*piVar4 + 0x428))(piVar4,0);
}
}
uVar1 = *(uint *)(this + 0x3ee0);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
(*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)) {
OnRideEnded(*(CTerrorPlayer **)(puVar6 + 4),(CTerrorPlayer *)0x0);
}
uVar1 = *(uint *)(this + 0x33c4);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)))) {
ReleaseTongueVictim(*(CTerrorPlayer **)(puVar6 + 4),false);
}
uVar1 = *(uint *)(this + 0x2a4c);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
(*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)))) {
OnCarryEnded(*(CTerrorPlayer **)(puVar6 + 4),true,false,false);
}
uVar1 = *(uint *)(this + 0x3e48);
if ((((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
(*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)) {
OnPummelEnded(*(CTerrorPlayer **)(puVar6 + 4),true,(CTerrorPlayer *)0x0);
}
StopRevivingSomeone(this,false);
StopBeingRevived(this,false);
StopUseActions(this);
StopBeingDragged(this);
(**(code **)(*(int *)(this + 0x3ab4) + 0xb4))(this + 0x3ab4);
CancelStagger(this);
CancelTug(this);
(**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x52,0);
(**(code **)(*(int *)this + 0x7fc))(this,0x56,0);
pcVar5 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
AI_CriteriaSet::AI_CriteriaSet((AI_CriteriaSet *)local_3c,"subject",pcVar5);
local_44 = 0;
local_40 = 0xffffffff;
/* try { // try from 009bf76c to 009bf7c0 has its CatchHandler @ 009bf909 */
CAI_Concept::CAI_Concept(local_4c,"SurvivorWasPounced");
CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_4c,
(AI_CriteriaSet *)local_3c,0.0,(CFollowupTargetSpec_t *)&local_44,
(CBaseEntity *)this);
ElectHeroicSurvivorBot(this);
CBasePlayer::RumbleEffect((CBasePlayer *)this,'-','\0','\x04');
AI_CriteriaSet::~AI_CriteriaSet((AI_CriteriaSet *)local_3c);
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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