CTerrorPlayer::OnVomitedUpon
0x009b7f70 · 1313 bytes · __thiscall
_ZN13CTerrorPlayer13OnVomitedUponEPS_b
Decompiled
undefined (3 params)
/* CTerrorPlayer::OnVomitedUpon(CTerrorPlayer*, bool) */
void __thiscall
CTerrorPlayer::OnVomitedUpon(CTerrorPlayer *this,CTerrorPlayer *param_1,bool param_2)
{
float fVar1;
uint uVar2;
CBaseEdict *pCVar3;
code *pcVar4;
char cVar5;
undefined4 *puVar6;
int iVar7;
NextBotManager *this_00;
longdouble lVar8;
longdouble lVar9;
float fVar10;
MobAlert local_30 [8];
float local_28;
float local_24;
undefined4 local_20;
cVar5 = IsInCommentaryMode();
if ((cVar5 != '\0') && (cVar5 = (**(code **)(*(int *)this + 0x778))(this), cVar5 == '\0')) {
return;
}
iVar7 = gpGlobals;
fVar10 = *(float *)(this + 0x3f18);
if (fVar10 == 0.0) {
fVar1 = *(float *)(gpGlobals + 0xc);
joined_r0x009b81ed:
if (fVar10 != fVar1) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
iVar7 = gpGlobals;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3f18) = fVar1;
fVar10 = *(float *)(iVar7 + 0xc);
}
fVar10 = fVar10 + *(float *)(ZombieVomitFadeStart._28_4_ + 0x2c);
if (fVar10 == *(float *)(this + 0x3f1c)) goto LAB_009b7fd2;
}
else {
fVar1 = *(float *)(gpGlobals + 0xc);
if (*(float *)(this + 0x3f1c) < fVar1) goto joined_r0x009b81ed;
fVar10 = fVar1 + *(float *)(ZombieVomitFadeStart._28_4_ + 0x2c);
if (fVar10 == *(float *)(this + 0x3f1c)) goto LAB_009b7fd2;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x3f1c) = fVar10;
LAB_009b7fd2:
lVar8 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVomitHitPitchMin._28_4_ + 0x2c),
*(undefined4 *)(ZombieVomitHitPitchMax._28_4_ + 0x2c));
lVar9 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVomitHitYawMin._28_4_ + 0x2c),
*(undefined4 *)(ZombieVomitHitYawMax._28_4_ + 0x2c));
local_24 = (float)lVar9;
local_20 = 0;
local_28 = (float)lVar8;
CBasePlayer::SetPunchAngle((CBasePlayer *)this,(QAngle *)&local_28);
cVar5 = (**(code **)(*(int *)this + 0x550))(this);
if (cVar5 == '\0') {
local_30[0] = (MobAlert)0x1;
ForEachTerrorPlayer<MobAlert>(local_30);
this_00 = (NextBotManager *)TheNextBots();
NextBotManager::OnCharacterVomitedUpon(this_00,(CBaseCombatCharacter *)this);
(**(code **)(*(int *)(this + 0x3ab4) + 0x8c))(this + 0x3ab4);
}
uVar2 = *(uint *)(this + 0x2ba0);
if (uVar2 < 4) {
if (param_2) {
*(int *)(this + uVar2 * 0x34 + 0x2f9c) = *(int *)(this + uVar2 * 0x34 + 0x2f9c) + 1;
}
else {
*(int *)(this + uVar2 * 0x34 + 0x2f98) = *(int *)(this + uVar2 * 0x34 + 0x2f98) + 1;
}
}
if (param_1 == (CTerrorPlayer *)0x0) {
*(undefined4 *)(this + 0x3264) = 0xffffffff;
}
else {
puVar6 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x3264) = *puVar6;
}
this[0x3254] = (CTerrorPlayer)param_2;
fVar10 = *(float *)(SurvivorItDuration._28_4_ + 0x2c);
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + fVar10 != *(float *)(this + 0x3260)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x3260);
*(float *)(this + 0x3260) = (float)lVar8 + fVar10;
}
if (fVar10 != *(float *)(this + 0x325c)) {
(**(code **)(*(int *)(this + 0x3258) + 4))(this + 0x3258,this + 0x325c);
*(float *)(this + 0x325c) = fVar10;
}
lVar8 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x324c) <= (float)lVar8) {
(**(code **)(*(int *)this + 0x850))
(this,*(undefined4 *)(ZombieNoiseLevelVocalize._28_4_ + 0x2c));
pcVar4 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept((CAI_Concept *)local_30,"PlayerVomitInFace");
(*pcVar4)(this,(CAI_Concept *)local_30,1,0,0,0,0);
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + 1.5 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar8 + 1.5;
}
if (*(float *)(this + 0x309c) != 1.5) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x3fc00000;
}
}
if (param_1 == (CTerrorPlayer *)0x0) {
*(undefined4 *)(this + 0x3250) = 0xffffffff;
}
else {
puVar6 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x3250) = *puVar6;
}
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + 3.0 != *(float *)(this + 0x324c)) {
(**(code **)(*(int *)(this + 0x3244) + 4))(this + 0x3244,this + 0x324c);
*(float *)(this + 0x324c) = (float)lVar8 + 3.0;
}
if (*(float *)(this + 0x3248) != 3.0) {
(**(code **)(*(int *)(this + 0x3244) + 4))(this + 0x3244,this + 0x3248);
*(undefined4 *)(this + 0x3248) = 0x40400000;
}
CBasePlayer::RumbleEffect((CBasePlayer *)this,',','\0','\x04');
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.