L L4D2node

CChainsaw::Holster

0x00532730 · 636 bytes · __cdecl

_ZN9CChainsaw7HolsterEP17CBaseCombatWeapon

Decompiled

undefined (1 param)

/* CChainsaw::Holster(CBaseCombatWeapon*) */

void CChainsaw::Holster(CBaseCombatWeapon *param_1)

{
  CBaseEdict *pCVar1;
  int iVar2;
  undefined4 local_14;
  undefined4 local_10;
  
  UpdateOwnerAndViewmodel((CChainsaw *)param_1);
  if (*(int *)(param_1 + 0x1804) != 0) {
    local_14 = 0;
    iVar2 = memcmp(param_1 + 0x1828,&local_14,4);
    if (iVar2 != 0) {
      if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
        pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
      }
      *(undefined4 *)(param_1 + 0x1828) = 0;
    }
    local_10 = 0;
    iVar2 = memcmp(param_1 + 0x182c,&local_10,4);
    if (iVar2 == 0) {
      iVar2 = *(int *)(param_1 + 0x17e0);
    }
    else {
      if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
        pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
      }
      *(undefined4 *)(param_1 + 0x182c) = 0;
      iVar2 = *(int *)(param_1 + 0x17e0);
    }
    if (iVar2 != 0) {
      StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17f4),0.0);
      StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17f8),0.0);
      StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17fc),0.0);
      if (*(int *)(param_1 + 0x17e0) != 1) {
        StartSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x1800),"Chainsaw.Stop");
      }
      CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1d','\0','\x01');
      CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1e','\0','\x01');
      CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1f','\0','\x01');
      if (*(int *)(param_1 + 0x17e0) != 0) {
        if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
          pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
        }
        *(undefined4 *)(param_1 + 0x17e0) = 0;
      }
    }
    if (param_1[0x17e4] != (CBaseCombatWeapon)0x0) {
      if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
        pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
      }
      param_1[0x17e4] = (CBaseCombatWeapon)0x0;
    }
    param_1[0x17dc] = (CBaseCombatWeapon)0x0;
  }
  CTerrorWeapon::Holster(param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)