CChainsaw::Holster
0x00532730 · 636 bytes · __cdecl
_ZN9CChainsaw7HolsterEP17CBaseCombatWeapon
Decompiled
undefined (1 param)
/* CChainsaw::Holster(CBaseCombatWeapon*) */
void CChainsaw::Holster(CBaseCombatWeapon *param_1)
{
CBaseEdict *pCVar1;
int iVar2;
undefined4 local_14;
undefined4 local_10;
UpdateOwnerAndViewmodel((CChainsaw *)param_1);
if (*(int *)(param_1 + 0x1804) != 0) {
local_14 = 0;
iVar2 = memcmp(param_1 + 0x1828,&local_14,4);
if (iVar2 != 0) {
if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x1828) = 0;
}
local_10 = 0;
iVar2 = memcmp(param_1 + 0x182c,&local_10,4);
if (iVar2 == 0) {
iVar2 = *(int *)(param_1 + 0x17e0);
}
else {
if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x182c) = 0;
iVar2 = *(int *)(param_1 + 0x17e0);
}
if (iVar2 != 0) {
StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17f4),0.0);
StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17f8),0.0);
StopSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x17fc),0.0);
if (*(int *)(param_1 + 0x17e0) != 1) {
StartSound((CChainsaw *)param_1,(CSoundPatch **)(param_1 + 0x1800),"Chainsaw.Stop");
}
CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1d','\0','\x01');
CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1e','\0','\x01');
CBasePlayer::RumbleEffect(*(CBasePlayer **)(param_1 + 0x1804),'\x1f','\0','\x01');
if (*(int *)(param_1 + 0x17e0) != 0) {
if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x17e0) = 0;
}
}
if (param_1[0x17e4] != (CBaseCombatWeapon)0x0) {
if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
}
param_1[0x17e4] = (CBaseCombatWeapon)0x0;
}
param_1[0x17dc] = (CBaseCombatWeapon)0x0;
}
CTerrorWeapon::Holster(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.