L L4D2node

INextBot::IsDebugging

0x00754390 · 46 bytes · __thiscall

_ZNK8INextBot11IsDebuggingEj

Decompiled

undefined (2 params)

/* INextBot::IsDebugging(unsigned int) const */

undefined4 __thiscall INextBot::IsDebugging(INextBot *this,uint param_1)

{
  int iVar1;
  NextBotManager *this_00;
  undefined4 uVar2;
  
  iVar1 = TheNextBots();
  if ((*(uint *)(iVar1 + 0x34) & param_1) != 0) {
    this_00 = (NextBotManager *)TheNextBots();
    uVar2 = NextBotManager::IsDebugFilterMatch(this_00,this);
    return uVar2;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)