Action<SurvivorBot>::OnSpokeConcept
0x0090bf40 · 1165 bytes · __thiscall
_ZN6ActionI11SurvivorBotE14OnSpokeConceptEP20CBaseCombatCharacter11CAI_ConceptP11AI_Response
Decompiled
undefined (4 params)
/* Action<SurvivorBot>::OnSpokeConcept(CBaseCombatCharacter*, CAI_Concept, AI_Response*) */
void __thiscall
Action<SurvivorBot>::OnSpokeConcept
(Action<SurvivorBot> *this,uint param_1,undefined2 *param_3,uint param_4)
{
Action<SurvivorBot> *pAVar1;
float fVar2;
int iVar3;
code *pcVar4;
undefined4 uVar5;
int *piVar6;
double *pdVar7;
char cVar8;
uint uVar9;
int *piVar10;
undefined1 *puVar11;
Action<SurvivorBot> *pAVar12;
double *pdVar13;
uint *puVar14;
int in_GS_OFFSET;
uint auStack_84 [13];
int *local_50;
uint local_4c;
int *local_48;
uint local_44;
uint local_40;
undefined2 local_3c [2];
undefined4 local_38;
uint local_34;
int *local_30;
undefined1 *local_2c;
int local_28;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
puVar14 = auStack_84 + 2;
local_40 = param_1;
local_44 = param_4;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pAVar12 = this;
pdVar7 = (double *)(auStack_84 + 2);
if (this[0x30] != (Action<SurvivorBot>)0x0) {
do {
pdVar13 = pdVar7;
iVar3 = *(int *)(this + 0x1c);
uVar9 = 0;
if (iVar3 != 0) {
*(uint *)((int)pdVar13 + 4) = 0x80;
*(int *)pdVar13 = iVar3 + 0x4028;
*(undefined4 *)((int)pdVar13 + -4) = 0x90c002;
cVar8 = INextBot::IsDebugging(*(INextBot **)pdVar13,*(uint *)((int)pdVar13 + 4));
if ((cVar8 == '\0') && (*(int *)(NextBotDebugHistory._28_4_ + 0x30) == 0)) {
uVar9 = *(uint *)(this + 0x1c);
}
else {
iVar3 = *(int *)pAVar12;
*(Action<SurvivorBot> **)pdVar13 = pAVar12;
pcVar4 = *(code **)(iVar3 + 0xac);
*(undefined4 *)((int)pdVar13 + -4) = 0x90c015;
local_4c = (*pcVar4)();
local_48 = (int *)(*(int *)(this + 8) + 0x11);
iVar3 = **(int **)(this + 0x1c);
*(int **)pdVar13 = *(int **)(this + 0x1c);
pcVar4 = *(code **)(iVar3 + 0x9b8);
*(undefined4 *)((int)pdVar13 + -4) = 0x90c02f;
uVar9 = (*pcVar4)();
fVar2 = *(float *)(gpGlobals + 0xc);
*(uint *)(pdVar13 + 3) = uVar9;
*(uint *)(pdVar13 + 4) = local_4c;
*(char **)((int)pdVar13 + 0x24) = "OnSpokeConcept";
pdVar13[2] = (double)fVar2;
*(int **)((int)pdVar13 + 0x1c) = local_48;
*(char **)((int)pdVar13 + 0xc) = "%3.2f: %s:%s: %s received EVENT %s\n";
*(undefined1 **)(pdVar13 + 1) = &local_24;
*(uint *)((int)pdVar13 + 4) = 0x80;
local_24 = 100;
local_23 = 100;
local_22 = 100;
local_21 = 0xff;
*(int *)pdVar13 = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)((int)pdVar13 + -4) = 0x90c094;
INextBot::DebugConColorMsg();
uVar9 = *(uint *)(this + 0x1c);
}
}
local_3c[0] = *param_3;
pcVar4 = *(code **)(*(int *)pAVar12 + 0x114);
local_38 = *(undefined4 *)(param_3 + 2);
*(uint *)(pdVar13 + 1) = uVar9;
*(uint **)pdVar13 = &local_34;
*(Action<SurvivorBot> **)((int)pdVar13 + 4) = pAVar12;
*(uint *)((int)pdVar13 + 0x14) = local_44;
*(undefined2 **)(pdVar13 + 2) = local_3c;
*(uint *)((int)pdVar13 + 0xc) = local_40;
*(undefined4 *)((int)pdVar13 + -4) = 0x90bfca;
(*pcVar4)();
if (local_34 != 0) {
local_4c = local_34;
iVar3 = *(int *)(this + 0x1c);
piVar10 = local_30;
if (iVar3 != 0) {
*(undefined4 *)pdVar13 = 1;
*(int *)((int)pdVar13 + -4) = iVar3 + 0x4028;
local_48 = local_30;
*(undefined4 *)(pdVar13 + -1) = 0x90c166;
cVar8 = INextBot::IsDebugging(*(INextBot **)((int)pdVar13 + -4),*(uint *)pdVar13);
piVar10 = local_48;
if (((cVar8 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) &&
(auStack_84[0xc] = local_4c - 1, auStack_84[0xc] < 3)) {
local_50 = local_48;
local_48 = (int *)(*(int *)(this + 8) + 0x11);
iVar3 = **(int **)(this + 0x1c);
*(int **)((int)pdVar13 + -4) = *(int **)(this + 0x1c);
pcVar4 = *(code **)(iVar3 + 0x9b8);
*(undefined4 *)(pdVar13 + -1) = 0x90c1a9;
uVar9 = (*pcVar4)();
fVar2 = *(float *)(gpGlobals + 0xc);
*(uint *)((int)pdVar13 + 0x14) = uVar9;
*(char **)(pdVar13 + 1) = "%3.2f: %s:%s: ";
*(double *)((int)pdVar13 + 0xc) = (double)fVar2;
*(undefined1 **)((int)pdVar13 + 4) = &local_24;
*(int **)(pdVar13 + 3) = local_48;
*(undefined4 *)pdVar13 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
*(int *)((int)pdVar13 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar13 + -1) = 0x90c1ff;
INextBot::DebugConColorMsg();
iVar3 = *(int *)pAVar12;
*(Action<SurvivorBot> **)((int)pdVar13 + -4) = pAVar12;
pcVar4 = *(code **)(iVar3 + 0xac);
*(undefined4 *)(pdVar13 + -1) = 0x90c20a;
uVar9 = (*pcVar4)();
*(char **)(pdVar13 + 1) = "%s ";
*(uint *)((int)pdVar13 + 0xc) = uVar9;
*(undefined1 **)((int)pdVar13 + 4) = &local_24;
*(undefined4 *)pdVar13 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
*(int *)((int)pdVar13 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar13 + -1) = 0x90c245;
INextBot::DebugConColorMsg();
*(char **)((int)pdVar13 + 0xc) = "OnSpokeConcept";
*(char **)(pdVar13 + 1) = "reponded to EVENT %s with ";
*(undefined1 **)((int)pdVar13 + 4) = &local_24;
*(undefined4 *)pdVar13 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
*(int *)((int)pdVar13 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar13 + -1) = 0x90c284;
INextBot::DebugConColorMsg();
puVar11 = &DAT_00d539c2;
local_48 = local_50;
if (local_50 != (int *)0x0) {
iVar3 = *local_50;
*(int **)((int)pdVar13 + -4) = local_50;
pcVar4 = *(code **)(iVar3 + 0xa4);
*(undefined4 *)(pdVar13 + -1) = 0x90c29e;
puVar11 = (undefined1 *)(*pcVar4)();
}
*(undefined1 **)(pdVar13 + 2) = puVar11;
*(char **)(pdVar13 + 1) = "%s %s ";
*(undefined1 **)((int)pdVar13 + 4) = &local_24;
*(undefined4 *)pdVar13 = 1;
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
*(uint *)((int)pdVar13 + 0xc) = *(uint *)(CSWTCH_2937 + auStack_84[0xc] * 4);
local_21 = 0xff;
*(int *)((int)pdVar13 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar13 + -1) = 0x90c2ed;
INextBot::DebugConColorMsg();
*(undefined **)(pdVar13 + 1) = &DAT_00c5799e;
*(undefined4 *)pdVar13 = 1;
local_24 = 0;
local_23 = 0xff;
puVar11 = &DAT_00d539c2;
if (local_2c != (undefined1 *)0x0) {
puVar11 = local_2c;
}
local_22 = 0;
local_21 = 0xff;
*(undefined1 **)((int)pdVar13 + 0xc) = puVar11;
*(undefined1 **)((int)pdVar13 + 4) = &local_24;
*(int *)((int)pdVar13 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar13 + -1) = 0x90c335;
INextBot::DebugConColorMsg();
piVar10 = local_48;
}
}
if (*(int *)(pAVar12 + 0x2c) < local_28) {
local_30 = piVar10;
if (local_28 != 0) goto LAB_0090c348;
}
else {
if ((local_28 != *(int *)(pAVar12 + 0x2c)) || (*(int *)(pAVar12 + 0x20) != 4)) {
if ((local_28 == 3) && (*(int *)(developer._28_4_ + 0x30) != 0)) {
iVar3 = *(int *)pAVar12;
*(Action<SurvivorBot> **)((int)pdVar13 + -4) = pAVar12;
pcVar4 = *(code **)(iVar3 + 0xa4);
*(undefined4 *)(pdVar13 + -1) = 0x90c3a7;
local_48 = piVar10;
uVar9 = (*pcVar4)();
*(char **)((int)pdVar13 + 0xc) = "OnSpokeConcept";
*(uint *)(pdVar13 + 1) = uVar9;
fVar2 = *(float *)(gpGlobals + 0xc);
*(char **)((int)pdVar13 + -4) = "%3.2f: WARNING: %s::%s() RESULT_CRITICAL collision\n"
;
*pdVar13 = (double)fVar2;
*(undefined4 *)(pdVar13 + -1) = 0x90c3d2;
DevMsg(*(char **)((int)pdVar13 + -4));
piVar10 = local_48;
}
if (piVar10 != (int *)0x0) {
iVar3 = *piVar10;
*(int **)((int)pdVar13 + -4) = piVar10;
pcVar4 = *(code **)(iVar3 + 4);
*(undefined4 *)(pdVar13 + -1) = 0x90c0bb;
(*pcVar4)();
}
break;
}
LAB_0090c348:
piVar6 = *(int **)(pAVar12 + 0x24);
local_30 = piVar10;
if (piVar6 != (int *)0x0) {
iVar3 = *piVar6;
*(int **)((int)pdVar13 + -4) = piVar6;
pcVar4 = *(code **)(iVar3 + 4);
*(undefined4 *)(pdVar13 + -1) = 0x90c35a;
local_48 = piVar10;
(*pcVar4)();
local_30 = local_48;
}
}
local_34 = local_4c;
*(int **)(pAVar12 + 0x24) = local_30;
*(uint *)(pAVar12 + 0x20) = local_4c;
*(undefined1 **)(pAVar12 + 0x28) = local_2c;
*(int *)(pAVar12 + 0x2c) = local_28;
break;
}
pAVar1 = pAVar12 + 0x14;
pAVar12 = *(Action<SurvivorBot> **)pAVar1;
pdVar7 = (double *)((int)pdVar13 + -4);
} while (*(Action<SurvivorBot> **)pAVar1 != (Action<SurvivorBot> *)0x0);
uVar5 = *(undefined4 *)(param_3 + 2);
local_48 = (int *)CONCAT22(local_48._2_2_,*param_3);
iVar3 = *(int *)this;
*(Action<SurvivorBot> **)((int)pdVar13 + -4) = this;
pcVar4 = *(code **)(iVar3 + 8);
*(undefined4 *)(pdVar13 + -1) = 0x90c0d2;
piVar10 = (int *)(*pcVar4)();
while (puVar14 = (uint *)((int)pdVar13 + -4), piVar10 != (int *)0x0) {
pcVar4 = *(code **)(*piVar10 + 0x60);
*(int **)((int)pdVar13 + -4) = piVar10;
local_3c[0] = local_48._0_2_;
*(uint *)(pdVar13 + 1) = local_44;
*(undefined2 **)((int)pdVar13 + 4) = local_3c;
*(uint *)pdVar13 = local_40;
*(undefined4 *)(pdVar13 + -1) = 0x90c12a;
local_38 = uVar5;
(*pcVar4)();
iVar3 = *(int *)this;
*(int **)pdVar13 = piVar10;
*(Action<SurvivorBot> **)((int)pdVar13 + -4) = this;
pcVar4 = *(code **)(iVar3 + 0xc);
*(undefined4 *)(pdVar13 + -1) = 0x90c136;
piVar10 = (int *)(*pcVar4)();
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
puVar14[-1] = (uint)&UNK_0090c3df;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.