Action<Spitter>::InvokeOnEnd
0x00add6b0 · 459 bytes · __thiscall
_ZN6ActionI7SpitterE11InvokeOnEndEPS0_P8BehaviorIS0_EPS1_.part.64
Decompiled
undefined (4 params)
/* Action<Spitter>::InvokeOnEnd(Spitter*, Behavior<Spitter>*, Action<Spitter>*) [clone .part.64] */
void __thiscall
Action<Spitter>::InvokeOnEnd
(Action<Spitter> *this,Spitter *param_1,Behavior *param_2,Action *param_3)
{
char *pcVar1;
INextBot *this_00;
int iVar2;
char cVar3;
int *in_EAX;
undefined4 uVar4;
int in_ECX;
Spitter *in_EDX;
int in_GS_OFFSET;
Behavior *pBVar5;
Action *in_stack_ffffffb0;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
this_00 = (INextBot *)(in_EDX + 0x4028);
local_20 = *(int *)(in_GS_OFFSET + 0x14);
cVar3 = INextBot::IsDebugging(this_00,1);
if ((cVar3 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) {
uVar4 = (**(code **)(*(int *)in_EDX + 0x9a4))();
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg
(this_00,1,&local_24,"%3.2f: %s:%s: ",(double)*(float *)(gpGlobals + 0xc),uVar4,
in_ECX + 0x11);
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
INextBot::DebugConColorMsg(this_00,1,&local_24," ENDING ");
uVar4 = (**(code **)(*in_EAX + 0xa4))();
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(this_00,1,&local_24,uVar4);
in_stack_ffffffb0 = (Action *)&DAT_00cff71e;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(this_00,1,&local_24);
}
*(undefined1 *)(in_EAX + 0xc) = 0;
pBVar5 = (Behavior *)this;
(**(code **)(*in_EAX + 0xb8))();
iVar2 = in_EAX[4];
while (iVar2 != 0) {
pcVar1 = (char *)(iVar2 + 0x30);
iVar2 = *(int *)(iVar2 + 0x14);
if (*pcVar1 != '\0') {
InvokeOnEnd(this,in_EDX,pBVar5,in_stack_ffffffb0);
}
}
if ((in_EAX[6] != 0) && (*(char *)(in_EAX[6] + 0x30) != '\0')) {
InvokeOnEnd(this,in_EDX,pBVar5,in_stack_ffffffb0);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.