Action<Infected>::ApplyResult
0x00a4fd90 · 2051 bytes · __cdecl
_ZN6ActionI8InfectedE11ApplyResultEPS0_P8BehaviorIS0_E12ActionResultIS0_E
Decompiled
undefined (3 params)
/* Action<Infected>::ApplyResult(Infected*, Behavior<Infected>*, ActionResult<Infected>) */
Action<Infected> *
Action<Infected>::ApplyResult
(Action<Infected> *param_1,Infected *param_2,Behavior *param_3,int param_4,
Action<Infected> *param_5,int param_6)
{
INextBot *pIVar1;
char cVar2;
undefined4 uVar3;
undefined4 uVar4;
int iVar5;
Behavior *pBVar6;
Action<Infected> *this;
int in_GS_OFFSET;
double dVar7;
Action<Infected> *pAVar8;
Infected *pIVar9;
Behavior *in_stack_ffffff9c;
char *in_stack_ffffffa0;
undefined8 in_stack_ffffffa4;
undefined8 uVar10;
INextBot *local_48;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
Behavior local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
uVar3 = (undefined4)((ulonglong)in_stack_ffffffa4 >> 0x20);
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pAVar8 = param_1;
if (param_4 == 2) {
do {
this = pAVar8;
pAVar8 = *(Action<Infected> **)(this + 0x18);
} while (*(Action<Infected> **)(this + 0x18) != (Action<Infected> *)0x0);
pIVar1 = (INextBot *)(param_2 + 0x1a3c);
cVar2 = INextBot::IsDebugging(pIVar1,1);
if ((cVar2 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) {
uVar3 = (**(code **)(*(int *)(param_2 + 0x1a3c) + 0x13c))(pIVar1);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg
(pIVar1,1,&local_24,"%3.2f: %s:%s: ",(double)*(float *)(gpGlobals + 0xc),uVar3,
param_3 + 0x11);
uVar3 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar3);
local_24 = (Behavior)0xff;
local_23 = 0;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24," caused ");
uVar3 = (**(code **)(*(int *)this + 0xa4))(this);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar3);
local_24 = (Behavior)0xff;
local_23 = 0;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24," to SUSPEND_FOR ");
uVar3 = (**(code **)(*(int *)param_5 + 0xa4))(param_5);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar3);
if (param_6 == 0) {
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,&DAT_00cff71e);
}
else {
local_24 = (Behavior)0x96;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24," (%s)\n",param_6);
}
}
InvokeOnSuspend(this,param_2,param_3,(Action *)param_5);
InvokeOnStart((Infected *)&local_30,(Behavior *)param_5,(Action *)param_2,(Action *)param_3);
}
else {
if (param_4 == 3) {
pAVar8 = *(Action<Infected> **)(param_1 + 0x14);
if (pAVar8 == (Action<Infected> *)0x0) {
(**(code **)(*(int *)param_1 + 4))(param_1);
param_1 = (Action<Infected> *)0x0;
}
else {
pIVar1 = (INextBot *)(param_2 + 0x1a3c);
pIVar9 = (Infected *)0x1;
cVar2 = INextBot::IsDebugging(pIVar1,1);
if ((cVar2 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) {
uVar3 = (**(code **)(*(int *)(param_2 + 0x1a3c) + 0x13c))(pIVar1);
dVar7 = (double)*(float *)(gpGlobals + 0xc);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,"%3.2f: %s:%s: ",dVar7,uVar3,param_3 + 0x11)
;
uVar3 = (undefined4)((ulonglong)dVar7 >> 0x20);
uVar4 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar4);
local_24 = (Behavior)0x0;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24," DONE, RESUME ");
uVar4 = (**(code **)(*(int *)pAVar8 + 0xa4))(pAVar8);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar4);
if (param_6 == 0) {
in_stack_ffffff9c = &local_24;
in_stack_ffffffa0 = &DAT_00cff71e;
pIVar9 = (Infected *)0x1;
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1);
}
else {
in_stack_ffffffa0 = " (%s)\n";
pIVar9 = (Infected *)0x1;
local_24 = (Behavior)0x96;
in_stack_ffffff9c = &local_24;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1);
}
}
if (param_1[0x30] != (Action<Infected>)0x0) {
InvokeOnEnd(pAVar8,pIVar9,in_stack_ffffff9c,(Action *)in_stack_ffffffa0);
}
uVar10 = CONCAT44(uVar3,param_1);
pIVar9 = param_2;
pBVar6 = param_3;
InvokeOnResume((Infected *)&local_30,(Behavior *)pAVar8,(Action *)param_2);
uVar3 = 1;
cVar2 = INextBot::IsDebugging(pIVar1,1);
if (cVar2 != '\0') {
PrintStateToConsole(pAVar8);
}
(**(code **)(*(int *)param_1 + 4))(param_1,uVar3,pIVar9,pBVar6,uVar10);
param_1 = (Action<Infected> *)ApplyResult(pAVar8,param_2,param_3,local_30,local_2c,local_28)
;
}
goto LAB_00a4fdd5;
}
if (param_4 != 1) goto LAB_00a4fdd5;
if (param_5 == (Action<Infected> *)0x0) {
DevMsg("Error: Attempted CHANGE_TO to a NULL Action\n");
goto LAB_00a4fdd5;
}
pIVar1 = (INextBot *)(param_2 + 0x1a3c);
pIVar9 = (Infected *)0x1;
cVar2 = INextBot::IsDebugging(pIVar1,1);
if ((cVar2 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) {
uVar3 = (**(code **)(*(int *)(param_2 + 0x1a3c) + 0x13c))(pIVar1);
dVar7 = (double)*(float *)(gpGlobals + 0xc);
pBVar6 = param_3 + 0x11;
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,"%3.2f: %s:%s: ",dVar7,uVar3,pBVar6);
if (param_1 == param_5) {
local_24 = (Behavior)0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,"START ",dVar7,uVar3,pBVar6);
iVar5 = *(int *)param_1;
}
else {
uVar4 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar4,dVar7,uVar3,pBVar6);
local_24 = (Behavior)0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24," CHANGE_TO ");
iVar5 = *(int *)param_5;
pAVar8 = param_5;
}
uVar4 = (**(code **)(iVar5 + 0xa4))(pAVar8);
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1,1,&local_24,uVar4,dVar7,uVar3,pBVar6);
if (param_6 == 0) {
in_stack_ffffff9c = &local_24;
in_stack_ffffffa0 = &DAT_00cff71e;
pIVar9 = (Infected *)0x1;
local_24 = (Behavior)0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1);
}
else {
in_stack_ffffff9c = &local_24;
in_stack_ffffffa0 = " (%s)\n";
pIVar9 = (Infected *)0x1;
local_24 = (Behavior)0x96;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg(pIVar1);
}
}
if (param_1[0x30] != (Action<Infected>)0x0) {
InvokeOnEnd(param_5,pIVar9,in_stack_ffffff9c,(Action *)in_stack_ffffffa0);
}
InvokeOnStart((Infected *)&local_30,(Behavior *)param_5,(Action *)param_2,(Action *)param_3);
if (param_1 != param_5) {
(**(code **)(*(int *)param_1 + 4))(param_1);
}
}
local_48 = (INextBot *)(param_2 + 0x1a3c);
cVar2 = INextBot::IsDebugging(local_48,1);
if (cVar2 != '\0') {
PrintStateToConsole(param_5);
}
param_1 = (Action<Infected> *)ApplyResult(param_5,param_2,param_3,local_30,local_2c,local_28);
LAB_00a4fdd5:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.