Action<Hunter>::OnContact
0x00a97c90 · 1100 bytes · __thiscall
_ZN6ActionI6HunterE9OnContactEP11CBaseEntityP10CGameTrace
Decompiled
undefined (3 params)
/* Action<Hunter>::OnContact(CBaseEntity*, CGameTrace*) */
void __thiscall
Action<Hunter>::OnContact(Action<Hunter> *this,CBaseEntity *param_1,CGameTrace *param_2)
{
Action<Hunter> *pAVar1;
float fVar2;
int iVar3;
code *pcVar4;
int *piVar5;
CBaseEntity *pCVar6;
double *pdVar7;
char cVar8;
uint uVar9;
uint uVar10;
int *piVar11;
undefined1 *puVar12;
Action<Hunter> *pAVar13;
double *pdVar14;
uint *puVar15;
int in_GS_OFFSET;
uint auStack_84 [14];
int *local_4c;
int *local_48;
CBaseEntity *local_44;
CGameTrace *local_40;
int local_34;
int *local_30;
undefined1 *local_2c;
int local_28;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
puVar15 = auStack_84 + 2;
local_44 = param_1;
local_40 = param_2;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pAVar13 = this;
pdVar7 = (double *)(auStack_84 + 2);
if (this[0x30] != (Action<Hunter>)0x0) {
do {
pdVar14 = pdVar7;
iVar3 = *(int *)(this + 0x1c);
uVar9 = 0;
if (iVar3 != 0) {
*(uint *)((int)pdVar14 + 4) = 0x80;
*(int *)pdVar14 = iVar3 + 0x4028;
*(undefined4 *)((int)pdVar14 + -4) = 0xa97d3c;
cVar8 = INextBot::IsDebugging(*(INextBot **)pdVar14,*(uint *)((int)pdVar14 + 4));
if ((cVar8 == '\0') && (*(int *)(NextBotDebugHistory._28_4_ + 0x30) == 0)) {
uVar9 = *(uint *)(this + 0x1c);
}
else {
iVar3 = *(int *)pAVar13;
*(Action<Hunter> **)pdVar14 = pAVar13;
pcVar4 = *(code **)(iVar3 + 0xac);
*(undefined4 *)((int)pdVar14 + -4) = 0xa97d4b;
uVar9 = (*pcVar4)();
local_48 = (int *)(*(int *)(this + 8) + 0x11);
iVar3 = **(int **)(this + 0x1c);
*(int **)pdVar14 = *(int **)(this + 0x1c);
pcVar4 = *(code **)(iVar3 + 0x9a4);
*(undefined4 *)((int)pdVar14 + -4) = 0xa97d64;
uVar10 = (*pcVar4)();
fVar2 = *(float *)(gpGlobals + 0xc);
*(uint *)(pdVar14 + 4) = uVar9;
*(uint *)(pdVar14 + 3) = uVar10;
*(char **)((int)pdVar14 + 0x24) = "OnContact";
pdVar14[2] = (double)fVar2;
*(int **)((int)pdVar14 + 0x1c) = local_48;
*(char **)((int)pdVar14 + 0xc) = "%3.2f: %s:%s: %s received EVENT %s\n";
*(undefined1 **)(pdVar14 + 1) = &local_24;
*(uint *)((int)pdVar14 + 4) = 0x80;
local_24 = 100;
local_23 = 100;
local_22 = 100;
local_21 = 0xff;
*(int *)pdVar14 = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)((int)pdVar14 + -4) = 0xa97dc6;
INextBot::DebugConColorMsg();
uVar9 = *(uint *)(this + 0x1c);
}
}
iVar3 = *(int *)pAVar13;
*(uint *)(pdVar14 + 1) = uVar9;
*(Action<Hunter> **)((int)pdVar14 + 4) = pAVar13;
*(int **)pdVar14 = &local_34;
*(CGameTrace **)(pdVar14 + 2) = local_40;
*(CBaseEntity **)((int)pdVar14 + 0xc) = local_44;
pcVar4 = *(code **)(iVar3 + 0xd0);
*(undefined4 *)((int)pdVar14 + -4) = 0xa97d04;
(*pcVar4)();
if (local_34 != 0) {
iVar3 = *(int *)(this + 0x1c);
piVar11 = local_30;
if (iVar3 != 0) {
*(undefined4 *)pdVar14 = 1;
*(int *)((int)pdVar14 + -4) = iVar3 + 0x4028;
local_48 = local_30;
*(undefined4 *)(pdVar14 + -1) = 0xa97e63;
cVar8 = INextBot::IsDebugging(*(INextBot **)((int)pdVar14 + -4),*(uint *)pdVar14);
piVar11 = local_48;
if (((cVar8 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) &&
(auStack_84[0xd] = local_34 - 1, auStack_84[0xd] < 3)) {
local_4c = local_48;
local_48 = (int *)(*(int *)(this + 8) + 0x11);
iVar3 = **(int **)(this + 0x1c);
*(int **)((int)pdVar14 + -4) = *(int **)(this + 0x1c);
pcVar4 = *(code **)(iVar3 + 0x9a4);
*(undefined4 *)(pdVar14 + -1) = 0xa97ea3;
uVar9 = (*pcVar4)();
fVar2 = *(float *)(gpGlobals + 0xc);
*(uint *)((int)pdVar14 + 0x14) = uVar9;
*(int **)(pdVar14 + 3) = local_48;
*(char **)(pdVar14 + 1) = "%3.2f: %s:%s: ";
*(double *)((int)pdVar14 + 0xc) = (double)fVar2;
*(undefined1 **)((int)pdVar14 + 4) = &local_24;
*(undefined4 *)pdVar14 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
*(int *)((int)pdVar14 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar14 + -1) = 0xa97ef9;
INextBot::DebugConColorMsg();
iVar3 = *(int *)pAVar13;
*(Action<Hunter> **)((int)pdVar14 + -4) = pAVar13;
pcVar4 = *(code **)(iVar3 + 0xac);
*(undefined4 *)(pdVar14 + -1) = 0xa97f04;
uVar9 = (*pcVar4)();
*(char **)(pdVar14 + 1) = "%s ";
*(uint *)((int)pdVar14 + 0xc) = uVar9;
*(undefined1 **)((int)pdVar14 + 4) = &local_24;
*(undefined4 *)pdVar14 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
*(int *)((int)pdVar14 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar14 + -1) = 0xa97f3f;
INextBot::DebugConColorMsg();
*(char **)((int)pdVar14 + 0xc) = "OnContact";
*(char **)(pdVar14 + 1) = "reponded to EVENT %s with ";
*(undefined1 **)((int)pdVar14 + 4) = &local_24;
*(undefined4 *)pdVar14 = 1;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
*(int *)((int)pdVar14 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar14 + -1) = 0xa97f7e;
INextBot::DebugConColorMsg();
puVar12 = &DAT_00d539c2;
local_48 = local_4c;
if (local_4c != (int *)0x0) {
iVar3 = *local_4c;
*(int **)((int)pdVar14 + -4) = local_4c;
pcVar4 = *(code **)(iVar3 + 0xa4);
*(undefined4 *)(pdVar14 + -1) = 0xa97f98;
puVar12 = (undefined1 *)(*pcVar4)();
}
*(undefined1 **)(pdVar14 + 2) = puVar12;
*(char **)(pdVar14 + 1) = "%s %s ";
*(undefined1 **)((int)pdVar14 + 4) = &local_24;
uVar9 = *(uint *)(CSWTCH_3265 + auStack_84[0xd] * 4);
*(undefined4 *)pdVar14 = 1;
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
*(uint *)((int)pdVar14 + 0xc) = uVar9;
local_21 = 0xff;
*(int *)((int)pdVar14 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar14 + -1) = 0xa97fe7;
INextBot::DebugConColorMsg();
*(undefined **)(pdVar14 + 1) = &DAT_00c5799e;
*(undefined4 *)pdVar14 = 1;
local_24 = 0;
local_23 = 0xff;
puVar12 = &DAT_00d539c2;
if (local_2c != (undefined1 *)0x0) {
puVar12 = local_2c;
}
local_22 = 0;
local_21 = 0xff;
*(undefined1 **)((int)pdVar14 + 0xc) = puVar12;
*(undefined1 **)((int)pdVar14 + 4) = &local_24;
*(int *)((int)pdVar14 + -4) = *(int *)(this + 0x1c) + 0x4028;
*(undefined4 *)(pdVar14 + -1) = 0xa9802f;
INextBot::DebugConColorMsg();
piVar11 = local_48;
}
}
if (*(int *)(pAVar13 + 0x2c) < local_28) {
local_30 = piVar11;
if (local_28 != 0) goto LAB_00a98042;
}
else {
if ((local_28 != *(int *)(pAVar13 + 0x2c)) || (*(int *)(pAVar13 + 0x20) != 4)) {
if ((local_28 == 3) && (*(int *)(developer._28_4_ + 0x30) != 0)) {
iVar3 = *(int *)pAVar13;
*(Action<Hunter> **)((int)pdVar14 + -4) = pAVar13;
pcVar4 = *(code **)(iVar3 + 0xa4);
*(undefined4 *)(pdVar14 + -1) = 0xa980b0;
local_48 = piVar11;
uVar9 = (*pcVar4)();
*(char **)((int)pdVar14 + 0xc) = "OnContact";
*(uint *)(pdVar14 + 1) = uVar9;
fVar2 = *(float *)(gpGlobals + 0xc);
*(char **)((int)pdVar14 + -4) = "%3.2f: WARNING: %s::%s() RESULT_CRITICAL collision\n"
;
*pdVar14 = (double)fVar2;
*(undefined4 *)(pdVar14 + -1) = 0xa980db;
DevMsg(*(char **)((int)pdVar14 + -4));
piVar11 = local_48;
}
if (piVar11 != (int *)0x0) {
iVar3 = *piVar11;
*(int **)((int)pdVar14 + -4) = piVar11;
pcVar4 = *(code **)(iVar3 + 4);
*(undefined4 *)(pdVar14 + -1) = 0xa97deb;
(*pcVar4)();
}
break;
}
LAB_00a98042:
piVar5 = *(int **)(pAVar13 + 0x24);
local_30 = piVar11;
if (piVar5 != (int *)0x0) {
iVar3 = *piVar5;
*(int **)((int)pdVar14 + -4) = piVar5;
pcVar4 = *(code **)(iVar3 + 4);
*(undefined4 *)(pdVar14 + -1) = 0xa98054;
local_48 = piVar11;
(*pcVar4)();
local_30 = local_48;
}
}
*(int *)(pAVar13 + 0x20) = local_34;
*(int **)(pAVar13 + 0x24) = local_30;
*(undefined1 **)(pAVar13 + 0x28) = local_2c;
*(int *)(pAVar13 + 0x2c) = local_28;
iVar3 = *(int *)this;
*(Action<Hunter> **)((int)pdVar14 + -4) = this;
pcVar4 = *(code **)(iVar3 + 8);
*(undefined4 *)(pdVar14 + -1) = 0xa98077;
piVar11 = (int *)(*pcVar4)();
pCVar6 = local_44;
goto joined_r0x00a9807b;
}
pAVar1 = pAVar13 + 0x14;
pAVar13 = *(Action<Hunter> **)pAVar1;
pdVar7 = (double *)((int)pdVar14 + -4);
} while (*(Action<Hunter> **)pAVar1 != (Action<Hunter> *)0x0);
iVar3 = *(int *)this;
*(Action<Hunter> **)((int)pdVar14 + -4) = this;
pcVar4 = *(code **)(iVar3 + 8);
*(undefined4 *)(pdVar14 + -1) = 0xa97df3;
piVar11 = (int *)(*pcVar4)();
pCVar6 = local_44;
joined_r0x00a9807b:
while (puVar15 = (uint *)((int)pdVar14 + -4), piVar11 != (int *)0x0) {
iVar3 = *piVar11;
*(int **)((int)pdVar14 + -4) = piVar11;
*(CBaseEntity **)pdVar14 = pCVar6;
*(CGameTrace **)((int)pdVar14 + 4) = local_40;
pcVar4 = *(code **)(iVar3 + 0x1c);
*(undefined4 *)(pdVar14 + -1) = 0xa97e13;
(*pcVar4)();
iVar3 = *(int *)this;
*(int **)pdVar14 = piVar11;
*(Action<Hunter> **)((int)pdVar14 + -4) = this;
pcVar4 = *(code **)(iVar3 + 0xc);
*(undefined4 *)(pdVar14 + -1) = 0xa97e1f;
piVar11 = (int *)(*pcVar4)();
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
puVar15[-1] = (uint)&UNK_00a980e8;
__stack_chk_fail();
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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