L L4D2node

PathFollower::CheckProgress

0x00763c40 · 1443 bytes · __thiscall

_ZN12PathFollower13CheckProgressEP8INextBot

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* PathFollower::CheckProgress(INextBot*) */

undefined4 __thiscall PathFollower::CheckProgress(PathFollower *this,INextBot *param_1)

{
  uint *puVar1;
  float fVar2;
  int iVar3;
  char cVar4;
  int *piVar5;
  undefined4 uVar6;
  int iVar7;
  int iVar8;
  float *pfVar9;
  float *pfVar10;
  longdouble lVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float fVar15;
  int local_54;
  float local_48;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,
               "/data/src/game/server/nextbot/path/nextbotpathfollow.cpp",0x1bf,
               &CheckProgress(INextBot*)::tm_fmt,"(%s)%s","PathFollower::CheckProgress",
               "PathFollower::CheckProgress");
    local_20 = _towlower;
  }
  iVar7 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00763dd6 to 00763e36 has its CatchHandler @ 00764231 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar8 = ThreadGetCurrentId(), iVar7 == iVar8)) {
    if ((char *)*_DAT_0105d15c != "PathFollower::CheckProgress") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcaa5de,(char *)0x0,0xcaa5de);
    }
    puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 00763cff to 00763d6a has its CatchHandler @ 00764210 */
  piVar5 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
  if (*(int *)(gpGlobals + 4) != gm_frameLastLookedAhead) {
    lVar11 = (longdouble)CountdownTimer::Now();
    if ((*(float *)(this + 0x4788) <= (float)lVar11) && (0.0 < *(float *)(this + 0x475c))) {
                    /* try { // try from 00763ea5 to 00764208 has its CatchHandler @ 00764210 */
      pfVar9 = (float *)(**(code **)(*piVar5 + 300))(piVar5);
      iVar7 = *(int *)(this + 0x4758);
      fVar2 = *(float *)(this + 0x475c);
      if ((iVar7 != 0) && (*(int *)(iVar7 + 0x18) == 0)) {
        local_54 = 3;
        local_48 = 0.0;
        iVar8 = iVar7;
        do {
          cVar4 = (**(code **)(*piVar5 + 0xf8))(piVar5);
          if (((cVar4 == '\0') ||
              (fVar15 = *(float *)(iVar8 + 0xc) - pfVar9[1],
              fVar13 = *(float *)(iVar8 + 0x10) - pfVar9[2],
              fVar12 = *(float *)(iVar8 + 8) - *pfVar9,
              fVar12 = fVar12 * fVar12 + fVar13 * fVar13 + fVar15 * fVar15, fVar2 * fVar2 <= fVar12)
              ) || ((iVar8 = (**(code **)(*(int *)this + 0x58))(this,iVar8), iVar8 == 0 ||
                    ((*(int *)(iVar8 + 0x18) != 0 ||
                     (pfVar10 = (float *)(**(code **)(*piVar5 + 0x14c))(piVar5),
                     *(float *)(iVar8 + 0x20) * pfVar10[1] + *(float *)(iVar8 + 0x1c) * *pfVar10 +
                     *(float *)(iVar8 + 0x24) * pfVar10[2] <= 0.1)))))) break;
          iVar3 = *(int *)(this + 0x4758);
          if ((iVar3 == iVar7) ||
             (fVar14 = *(float *)(iVar3 + 0xc) - *(float *)(iVar8 + 0xc),
             fVar13 = *(float *)(iVar3 + 0x10) - *(float *)(iVar8 + 0x10),
             fVar15 = *(float *)(iVar3 + 8) - *(float *)(iVar8 + 8),
             576.0 <= fVar13 * fVar13 + fVar14 * fVar14 + fVar15 * fVar15)) {
            local_48 = SQRT(fVar12 + 1.1920929e-07) + local_48;
            if (*(float *)(this + 0x475c) * 1.25 < local_48) break;
            gm_frameLastLookedAhead = *(int *)(gpGlobals + 4);
            lVar11 = (longdouble)CountdownTimer::Now();
            if ((float)lVar11 + 0.1 != *(float *)(this + 0x4788)) {
              (**(code **)(*(int *)(this + 0x4780) + 4))(this + 0x4780,this + 0x4788);
              *(float *)(this + 0x4788) = (float)lVar11 + 0.1;
            }
            if (*(float *)(this + 0x4784) != 0.1) {
              (**(code **)(*(int *)(this + 0x4780) + 4))(this + 0x4780,this + 0x4784);
              *(undefined4 *)(this + 0x4784) = 0x3dcccccd;
            }
            cVar4 = (**(code **)(*piVar5 + 0x158))(piVar5,pfVar9,iVar8 + 8,1,0);
            if ((cVar4 == '\0') ||
               (cVar4 = (**(code **)(*piVar5 + 0x15c))(piVar5,pfVar9,iVar8 + 8,0), cVar4 != '\0'))
            break;
            *(int *)(this + 0x4758) = iVar8;
          }
          local_54 = local_54 + -1;
          if ((local_54 == 0) || (*(int *)(iVar8 + 0x18) != 0)) break;
        } while( true );
      }
    }
  }
  uVar6 = IsAtGoal(this,param_1);
  if ((char)uVar6 != '\0') {
    iVar7 = (**(code **)(*(int *)this + 0x58))(this,*(undefined4 *)(this + 0x4758));
    if (iVar7 != 0) {
      *(int *)(this + 0x4758) = iVar7;
      goto LAB_00763d79;
    }
    cVar4 = (**(code **)(*piVar5 + 0xf8))(piVar5);
    if (cVar4 != '\0') {
      piVar5 = (int *)(**(code **)(*piVar5 + 0xb0))(piVar5);
      (**(code **)(*piVar5 + 0x20))(piVar5,this);
      cVar4 = INextBot::IsDebugging(param_1,4);
      if (cVar4 != '\0') {
        DevMsg("PathFollower: OnMoveToSuccess\n");
      }
      lVar11 = (longdouble)(**(code **)(*(int *)this + 0x28))(this);
      if (0.0 < (float)lVar11) {
        (**(code **)(*(int *)this + 0x48))(this);
      }
      uVar6 = 0;
      goto LAB_00763d79;
    }
  }
  uVar6 = 1;
LAB_00763d79:
  iVar7 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar8 = ThreadGetCurrentId(), iVar7 == iVar8)) {
    cVar4 = CVProfNode::ExitScope();
    if (cVar4 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return uVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)