L L4D2node

NextBotManager::IsDebugFilterMatch

0x00759370 · 403 bytes · __thiscall

_ZNK14NextBotManager18IsDebugFilterMatchEPK8INextBot

Decompiled

undefined (2 params)

/* NextBotManager::IsDebugFilterMatch(INextBot const*) const */

undefined4 __thiscall NextBotManager::IsDebugFilterMatch(NextBotManager *this,INextBot *param_1)

{
  code *pcVar1;
  char cVar2;
  int *piVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int local_24;
  
  if (*(int *)(this + 0x44) == 0) {
    return 1;
  }
  if (0 < *(int *)(this + 0x44)) {
    iVar7 = 0;
    local_24 = 0;
    do {
      iVar6 = *(int *)(*(int *)(this + 0x38) + iVar7);
      iVar5 = (**(code **)(*(int *)param_1 + 0xb4))(param_1);
      if (*(int *)(iVar5 + 0x30) == 0) {
        if (iVar6 == 0) {
          return 1;
        }
      }
      else if (iVar6 == *(int *)(iVar5 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) {
        return 1;
      }
      iVar6 = *(int *)(this + 0x38) + iVar7;
      if (*(char *)(iVar6 + 4) != '\0') {
        cVar2 = (**(code **)(*(int *)param_1 + 0x140))(param_1,iVar6 + 4);
        if (cVar2 != '\0') {
          return 1;
        }
        iVar6 = *(int *)(this + 0x38) + iVar7;
      }
      iVar6 = _V_strlen((char *)(iVar6 + 4));
      iVar6 = V_strnicmp((char *)(*(int *)(this + 0x38) + iVar7 + 4),"lookat",iVar6);
      if (((iVar6 == 0) && (piVar3 = (int *)UTIL_GetListenServerHost(), piVar3 != (int *)0x0)) &&
         (piVar3 = (int *)(**(code **)(*piVar3 + 0x654))(piVar3), piVar3 != (int *)0x0)) {
        pcVar1 = *(code **)(*(int *)param_1 + 0xe0);
        uVar4 = (**(code **)(*piVar3 + 0x144))(piVar3);
        cVar2 = (*pcVar1)(param_1,uVar4);
        if (cVar2 != '\0') {
          return 1;
        }
      }
      iVar6 = _V_strlen((char *)(*(int *)(this + 0x38) + iVar7 + 4));
      iVar6 = V_strnicmp((char *)(*(int *)(this + 0x38) + iVar7 + 4),"selected",iVar6);
      if ((iVar6 == 0) && (piVar3 = *(int **)(this + 0x4c), piVar3 != (int *)0x0)) {
        pcVar1 = *(code **)(*(int *)param_1 + 0xe0);
        uVar4 = (**(code **)(*piVar3 + 0xb4))(piVar3);
        cVar2 = (*pcVar1)(param_1,uVar4);
        if (cVar2 != '\0') {
          return 1;
        }
      }
      local_24 = local_24 + 1;
      iVar7 = iVar7 + 0x84;
    } while (local_24 < *(int *)(this + 0x44));
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)