Action<Charger>::InvokeOnStart
0x00a8f110 · 574 bytes · __cdecl
_ZN6ActionI7ChargerE13InvokeOnStartEPS0_P8BehaviorIS0_EPS1_S6_
Decompiled
undefined (4 params)
/* Action<Charger>::InvokeOnStart(Charger*, Behavior<Charger>*, Action<Charger>*, Action<Charger>*)
*/
Charger * Action<Charger>::InvokeOnStart
(Charger *param_1,Behavior *param_2,Action *param_3,Action *param_4)
{
INextBot *this;
char cVar1;
int iVar2;
undefined4 uVar3;
int in_GS_OFFSET;
int in_stack_00000014;
int in_stack_00000018;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this = (INextBot *)(param_3 + 0x4028);
cVar1 = INextBot::IsDebugging(this,1);
if ((cVar1 != '\0') || (*(int *)(NextBotDebugHistory._28_4_ + 0x30) != 0)) {
uVar3 = (**(code **)(*(int *)param_3 + 0x9a4))(param_3);
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0x96;
local_21 = 0xff;
INextBot::DebugConColorMsg
(this,1,&local_24,"%3.2f: %s:%s: ",(double)*(float *)(gpGlobals + 0xc),uVar3,
param_4 + 0x11);
local_24 = 0;
local_23 = 0xff;
local_22 = 0;
local_21 = 0xff;
INextBot::DebugConColorMsg(this,1,&local_24," STARTING ");
uVar3 = (**(code **)(*(int *)param_2 + 0xa4))(param_2);
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(this,1,&local_24,uVar3);
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_21 = 0xff;
INextBot::DebugConColorMsg(this,1,&local_24,&DAT_00cff71e);
}
param_2[0x30] = (Behavior)0x1;
*(Action **)(param_2 + 0x1c) = param_3;
*(Action **)(param_2 + 8) = param_4;
if (in_stack_00000014 == 0) {
iVar2 = *(int *)(param_2 + 0xc);
}
else {
iVar2 = *(int *)(in_stack_00000014 + 0xc);
*(int *)(param_2 + 0xc) = iVar2;
}
if (iVar2 != 0) {
*(Behavior **)(iVar2 + 0x10) = param_2;
}
*(int *)(param_2 + 0x14) = in_stack_00000018;
if (in_stack_00000018 != 0) {
*(Behavior **)(in_stack_00000018 + 0x18) = param_2;
}
*(undefined4 *)(param_2 + 0x18) = 0;
(**(code **)(*(int *)param_2 + 0xb0))(param_1,param_2,param_3,in_stack_00000014);
iVar2 = (**(code **)(*(int *)param_2 + 0xc4))(param_2,param_3);
*(int *)(param_2 + 0x10) = iVar2;
if (iVar2 != 0) {
*(Behavior **)(iVar2 + 0xc) = param_2;
uVar3 = ApplyResult(*(undefined4 *)(param_2 + 0x10),param_3,param_4,1,
*(undefined4 *)(param_2 + 0x10),"Starting child Action");
*(undefined4 *)(param_2 + 0x10) = uVar3;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return param_1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.