Behavior<SurvivorBot>::Resume
0x00916f50 · 283 bytes · __thiscall
_ZN8BehaviorI11SurvivorBotE6ResumeEPS0_
Decompiled
undefined (2 params)
/* Behavior<SurvivorBot>::Resume(SurvivorBot*) */
void __thiscall Behavior<SurvivorBot>::Resume(Behavior<SurvivorBot> *this,SurvivorBot *param_1)
{
code *pcVar1;
char cVar2;
int iVar3;
undefined1 *puVar4;
int in_GS_OFFSET;
undefined **local_12c;
undefined1 local_128;
undefined1 local_127;
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
puVar4 = &stack0xfffffea4;
if ((param_1 != (SurvivorBot *)0x0) &&
(puVar4 = &stack0xfffffea4, *(int **)(this + 8) != (int *)0x0)) {
(**(code **)(**(int **)(this + 8) + 0xc0))();
iVar3 = Action<SurvivorBot>::ApplyResult();
*(int *)(this + 8) = iVar3;
puVar4 = &stack0xfffffea0;
if (iVar3 != 0) {
cVar2 = INextBot::IsDebugging((INextBot *)(param_1 + 0x4028),1);
puVar4 = &stack0xfffffea0;
if (cVar2 != '\0') {
local_128 = 1;
local_12c = &PTR_InitQuietTruncation_00c08ee8;
local_127 = 0;
local_24 = 0;
pcVar1 = *(code **)(*(int *)(param_1 + 0x4028) + 0x144);
Action<SurvivorBot>::DebugString(*(Action<SurvivorBot> **)(this + 8));
CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_12c,"%s: %s");
(*pcVar1)();
puVar4 = &stack0xfffffea0;
}
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined **)(puVar4 + -4) = &UNK_0091706f;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.