L L4D2node

CNavMesh::GetGroundHeight

0x0073cd80 · 1208 bytes · __thiscall

_ZNK8CNavMesh15GetGroundHeightERK6VectorPfPS0_

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::GetGroundHeight(Vector const&, float*, Vector*) const */

undefined4 __thiscall
CNavMesh::GetGroundHeight(CNavMesh *this,Vector *param_1,float *param_2,Vector *param_3)

{
  undefined4 uVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 uVar5;
  float fVar6;
  float local_100;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  undefined4 local_e8;
  int local_e4;
  undefined **local_e0 [4];
  undefined4 local_d0;
  undefined4 local_cc;
  undefined4 local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [8];
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_44;
  char local_39;
  
  local_f4 = 0;
  local_f0 = 0;
  if (___atan2f_finite == 0) {
    local_e4 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_f4,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0x54a,
               &GetGroundHeight(Vector_const&,float*,Vector*)::tm_fmt,"(%s)%s","Unaccounted",
               "CNavMesh::GetGroundHeight");
    local_e4 = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_ec = local_f4;
  local_e8 = local_f0;
                    /* try { // try from 0073d106 to 0073d154 has its CatchHandler @ 0073d255 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
    if ((char *)*_DAT_0105d15c != "CNavMesh::GetGroundHeight") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca5a34,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 0073ce70 to 0073cfff has its CatchHandler @ 0073d26d */
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_100 = *(float *)(param_1 + 8);
  local_d0 = 0xf;
  local_e0[0] = &PTR_ShouldHitEntity_00ca8628;
  uVar5 = *(undefined4 *)(param_1 + 4);
  uVar1 = *(undefined4 *)param_1;
  fVar6 = local_100 - 10000.0;
  do {
    local_100 = local_100 + 35.501;
    local_88 = 1;
    local_bc = 0;
    local_b8 = 0;
    local_b4 = fVar6 - local_100;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_87 = local_b4 * local_b4 != 0.0;
    local_ac = 0;
    local_c4 = local_100;
    local_cc = uVar1;
    local_c8 = uVar5;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (local_39 == '\0') {
      if ((local_44 == 1.0) || (35.5 <= local_100 - local_5c)) {
        *param_2 = local_5c;
        if (param_3 == (Vector *)0x0) {
          uVar5 = 1;
        }
        else {
          if (((-0.01 < local_58) && (local_58 < 0.01)) &&
             ((-0.01 < local_54 && (((local_54 < 0.01 && (-0.01 < local_50)) && (local_50 < 0.01))))
             )) {
            local_54 = 0.0;
            local_50 = 1.0;
            local_58 = 0.0;
          }
          uVar5 = 1;
          *(float *)param_3 = local_58;
          *(float *)(param_3 + 4) = local_54;
          *(float *)(param_3 + 8) = local_50;
        }
        goto LAB_0073d09b;
      }
      local_100 = local_5c;
    }
    fVar6 = local_100;
    if (100.0 <= local_100 - *(float *)(param_1 + 8)) {
      *param_2 = 0.0;
      if (param_3 != (Vector *)0x0) {
        *(undefined4 *)param_3 = 0;
        *(undefined4 *)(param_3 + 4) = 0;
        *(undefined4 *)(param_3 + 8) = 0x3f800000;
      }
      uVar5 = 0;
LAB_0073d09b:
      iVar2 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_e4 != 0) {
        (**(code **)(local_e4 + 0x54))(local_e4,local_ec,local_e8,0,0,0);
      }
      return uVar5;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)