L L4D2node

LadderEndSearch

0x00730bf0 · 1580 bytes · __cdecl

_Z15LadderEndSearchPK6Vector10NavDirType

Decompiled

undefined (2 params)

/* LadderEndSearch(Vector const*, NavDirType) */

CNavNode * LadderEndSearch(float *param_1,int param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  char cVar4;
  int iVar5;
  CNavNode *this;
  int iVar6;
  longdouble lVar7;
  float fVar8;
  float local_108;
  float local_100;
  float local_f4;
  float local_f0;
  float local_ec;
  Vector local_e8 [12];
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  local_100 = *param_1;
  local_108 = param_1[1];
  fVar1 = param_1[2];
  if (param_2 == 1) {
    local_100 = local_100 + 16.0;
  }
  else if (param_2 < 2) {
    if (param_2 == 0) {
      local_108 = local_108 - 16.0;
    }
  }
  else if (param_2 == 2) {
    local_108 = local_108 + 16.0;
  }
  else if (param_2 == 3) {
    local_100 = local_100 - 16.0;
  }
  iVar6 = -1;
  fVar8 = fVar1 + 4.0;
  do {
    local_f4 = local_100;
    local_f0 = local_108;
    fVar2 = local_f4;
    if (iVar6 < 4) {
      fVar3 = local_f0;
      if (((iVar6 != -1) && (fVar3 = local_108 + 25.0, iVar6 != 2)) &&
         ((fVar2 = local_100 - 25.0, fVar3 = local_f0, iVar6 != 3 &&
          (fVar2 = local_100 + 25.0, iVar6 != 1)))) {
        fVar2 = local_f4;
        fVar3 = local_108 - 25.0;
      }
    }
    else {
      fVar3 = local_108 + 50.0;
      if (((iVar6 != 6) && (fVar2 = local_100 - 50.0, fVar3 = local_f0, iVar6 != 7)) &&
         (fVar2 = local_100 + 50.0, iVar6 != 5)) {
        fVar2 = local_f4;
        fVar3 = local_108 - 50.0;
      }
    }
    local_f0 = fVar3;
    local_f4 = fVar2;
    local_ec = fVar1 + 25.0;
    lVar7 = (longdouble)CNavMesh::SnapToGrid(TheNavMesh,local_f4,false);
    local_f4 = (float)lVar7;
    lVar7 = (longdouble)CNavMesh::SnapToGrid(TheNavMesh,local_f0,false);
    local_f0 = (float)lVar7;
    cVar4 = CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_f4,&local_ec,local_e8);
    if (cVar4 != '\0') {
      local_8c = 0;
      local_b8 = local_f0 - local_108;
      local_bc = local_f4 - local_100;
      local_b4 = (local_ec + 4.0) - fVar8;
      local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
      local_9c = (NavTraceMaxs - NavTraceMins) * 0.5;
      local_94 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
      local_ac = (NavTraceMaxs + NavTraceMins) * 0.5;
      local_98 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
      local_a8 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
      local_a4 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
      local_cc = local_100 + local_ac;
      local_ac = -local_ac;
      local_c8 = local_108 + local_a8;
      local_88 = local_9c * local_9c + local_94 * local_94 + local_98 * local_98 < 1e-06;
      local_c4 = fVar8 + local_a4;
      local_a8 = -local_a8;
      local_a4 = -local_a4;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
      }
      if (((local_44 == 1.0) && (local_39 == '\0')) &&
         (iVar5 = CNavNode::GetNode((Vector *)&local_f4), iVar5 == 0)) {
        this = operator_new(0x94);
                    /* try { // try from 007310c9 to 007310cd has its CatchHandler @ 00731255 */
        CNavNode::CNavNode(this,(Vector *)&local_f4,local_e8,(CNavNode *)0x0,false);
        return this;
      }
    }
    iVar6 = iVar6 + 1;
    if (iVar6 == 8) {
      return (CNavNode *)0x0;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)