LadderEndSearch
0x00730bf0 · 1580 bytes · __cdecl
_Z15LadderEndSearchPK6Vector10NavDirType
Decompiled
undefined (2 params)
/* LadderEndSearch(Vector const*, NavDirType) */
CNavNode * LadderEndSearch(float *param_1,int param_2)
{
float fVar1;
float fVar2;
float fVar3;
char cVar4;
int iVar5;
CNavNode *this;
int iVar6;
longdouble lVar7;
float fVar8;
float local_108;
float local_100;
float local_f4;
float local_f0;
float local_ec;
Vector local_e8 [12];
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_39;
local_100 = *param_1;
local_108 = param_1[1];
fVar1 = param_1[2];
if (param_2 == 1) {
local_100 = local_100 + 16.0;
}
else if (param_2 < 2) {
if (param_2 == 0) {
local_108 = local_108 - 16.0;
}
}
else if (param_2 == 2) {
local_108 = local_108 + 16.0;
}
else if (param_2 == 3) {
local_100 = local_100 - 16.0;
}
iVar6 = -1;
fVar8 = fVar1 + 4.0;
do {
local_f4 = local_100;
local_f0 = local_108;
fVar2 = local_f4;
if (iVar6 < 4) {
fVar3 = local_f0;
if (((iVar6 != -1) && (fVar3 = local_108 + 25.0, iVar6 != 2)) &&
((fVar2 = local_100 - 25.0, fVar3 = local_f0, iVar6 != 3 &&
(fVar2 = local_100 + 25.0, iVar6 != 1)))) {
fVar2 = local_f4;
fVar3 = local_108 - 25.0;
}
}
else {
fVar3 = local_108 + 50.0;
if (((iVar6 != 6) && (fVar2 = local_100 - 50.0, fVar3 = local_f0, iVar6 != 7)) &&
(fVar2 = local_100 + 50.0, iVar6 != 5)) {
fVar2 = local_f4;
fVar3 = local_108 - 50.0;
}
}
local_f0 = fVar3;
local_f4 = fVar2;
local_ec = fVar1 + 25.0;
lVar7 = (longdouble)CNavMesh::SnapToGrid(TheNavMesh,local_f4,false);
local_f4 = (float)lVar7;
lVar7 = (longdouble)CNavMesh::SnapToGrid(TheNavMesh,local_f0,false);
local_f0 = (float)lVar7;
cVar4 = CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_f4,&local_ec,local_e8);
if (cVar4 != '\0') {
local_8c = 0;
local_b8 = local_f0 - local_108;
local_bc = local_f4 - local_100;
local_b4 = (local_ec + 4.0) - fVar8;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_9c = (NavTraceMaxs - NavTraceMins) * 0.5;
local_94 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
local_ac = (NavTraceMaxs + NavTraceMins) * 0.5;
local_98 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
local_a8 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
local_a4 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
local_cc = local_100 + local_ac;
local_ac = -local_ac;
local_c8 = local_108 + local_a8;
local_88 = local_9c * local_9c + local_94 * local_94 + local_98 * local_98 < 1e-06;
local_c4 = fVar8 + local_a4;
local_a8 = -local_a8;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (((local_44 == 1.0) && (local_39 == '\0')) &&
(iVar5 = CNavNode::GetNode((Vector *)&local_f4), iVar5 == 0)) {
this = operator_new(0x94);
/* try { // try from 007310c9 to 007310cd has its CatchHandler @ 00731255 */
CNavNode::CNavNode(this,(Vector *)&local_f4,local_e8,(CNavNode *)0x0,false);
return this;
}
}
iVar6 = iVar6 + 1;
if (iVar6 == 8) {
return (CNavNode *)0x0;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.