TransformAnglesToWorldSpace
0x00bbd630 · 76 bytes · __cdecl
_Z27TransformAnglesToWorldSpaceRK6QAngleRK11matrix3x4_t
Decompiled
undefined (2 params)
/* TransformAnglesToWorldSpace(QAngle const&, matrix3x4_t const&) */
QAngle * TransformAnglesToWorldSpace(QAngle *param_1,matrix3x4_t *param_2)
{
matrix3x4_t *in_stack_0000000c;
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
AngleMatrix((QAngle *)param_2,local_7c);
ConcatTransforms(in_stack_0000000c,local_7c,local_4c);
MatrixAngles(local_4c,(float *)param_1);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.