CPhysMagnet::VPhysicsCollision
0x007a1540 · 1588 bytes · __thiscall
_ZN11CPhysMagnet17VPhysicsCollisionEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CPhysMagnet::VPhysicsCollision(int, gamevcollisionevent_t*) */
void __thiscall
CPhysMagnet::VPhysicsCollision(CPhysMagnet *this,int param_1,gamevcollisionevent_t *param_2)
{
gamevcollisionevent_t *pgVar1;
CBaseEntity *this_00;
int *piVar2;
uint uVar3;
undefined4 uVar4;
CBaseEdict *this_01;
char cVar5;
undefined1 *puVar6;
CBaseEntity *this_02;
char *pcVar7;
undefined4 *puVar8;
int *piVar9;
CStudioHdr *pCVar10;
undefined *puVar11;
int iVar12;
CStudioHdr *pCVar13;
longdouble lVar14;
matrix3x4_t *local_ec;
matrix3x4_t local_dc [48];
matrix3x4_t local_ac [48];
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
float local_60;
float local_5c;
undefined4 local_58;
undefined4 local_54;
undefined1 local_50;
undefined4 local_4c;
float local_48;
float local_44;
undefined4 local_40;
undefined4 local_3c;
undefined1 local_38;
pgVar1 = param_2 + (uint)(param_1 == 0) * 4;
this_00 = *(CBaseEntity **)(pgVar1 + 0x68);
if (((byte)this_00[0x1b4] & 4) != 0) {
return;
}
this[0x1451] = (CPhysMagnet)0x1;
DoMagnetSuck(this,*(CBaseEntity **)(pgVar1 + 0x68));
if (this[0x1450] == (CPhysMagnet)0x0) {
return;
}
if ((*(int *)(this + 0x1460) != 0) && (*(int *)(this + 0x1460) <= *(int *)(this + 0x1444))) {
return;
}
if (((((byte)this[0x148] & 0x10) != 0) && (*(char **)(this_00 + 0x7c) != "prop_vehicle_jeep")) &&
(cVar5 = CBaseEntity::ClassMatchesComplex(this_00,"prop_vehicle_jeep"), cVar5 == '\0')) {
if (1 < (byte)this_00[0x105]) {
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this,(CBaseEntity *)this,
(float)*(int *)(this_00 + 0x100),0x800,0);
CBaseEntity::TakeDamage(this_00,(CTakeDamageInfo *)&local_7c);
return;
}
cVar5 = (**(code **)(**(int **)pgVar1 + 0x2c))(*(int **)pgVar1);
if (cVar5 == '\0') {
if (*(int *)(this_00 + 0x30) == 0) {
iVar12 = 0;
}
else {
iVar12 = *(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
puVar6 = &DAT_00d539c2;
if (*(undefined1 **)(this_00 + 0x7c) != (undefined1 *)0x0) {
puVar6 = *(undefined1 **)(this_00 + 0x7c);
}
Warning("CPhysMagnet %s:%d blocking magnet\n",puVar6,iVar12);
return;
}
UTIL_Remove(this_00);
return;
}
iVar12 = (**(code **)(*physprops + 0x18))(physprops,*(undefined4 *)(pgVar1 + 8));
if ((*(char *)(iVar12 + 0x4c) == 'P') || (*(char *)(iVar12 + 0x4c) == 'M')) goto LAB_007a1678;
iVar12 = (**(code **)(*(int *)this_00 + 0xf0))(this_00);
if (iVar12 == 0) {
return;
}
this_02 = (CBaseEntity *)(**(code **)(*(int *)this_00 + 0xf0))(this_00);
pCVar10 = *(CStudioHdr **)(this_02 + 0x13e0);
if (pCVar10 == (CStudioHdr *)0x0) {
iVar12 = CBaseEntity::GetModel(this_02);
if (iVar12 == 0) {
pCVar10 = *(CStudioHdr **)(this_02 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_02);
pCVar10 = *(CStudioHdr **)(this_02 + 0x13e0);
}
pCVar13 = (CStudioHdr *)0x0;
if (pCVar10 != (CStudioHdr *)0x0) goto LAB_007a175e;
}
else {
LAB_007a175e:
pCVar13 = (CStudioHdr *)0x0;
if (*(int *)pCVar10 != 0) {
pCVar13 = pCVar10;
}
}
pcVar7 = (char *)Studio_GetDefaultSurfaceProps(pCVar13);
iVar12 = V_strncmp(pcVar7,"metal",5);
if (iVar12 != 0) {
return;
}
LAB_007a1678:
piVar2 = *(int **)(this_00 + 0x238);
if (((piVar2 != (int *)0x0) && (this_00[0x186] == (CBaseEntity)0x6)) &&
(cVar5 = (**(code **)(*piVar2 + 0x2c))(piVar2), cVar5 != '\0')) {
if (0 < *(int *)(this + 0x1444)) {
iVar12 = 0;
do {
uVar3 = *(uint *)(*(int *)(this + 0x1438) + 4 + iVar12 * 8);
if ((((uVar3 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar11 + 8) == uVar3 >> 0xc)) &&
(this_00 == *(CBaseEntity **)(puVar11 + 4))) {
return;
}
iVar12 = iVar12 + 1;
} while (iVar12 != *(int *)(this + 0x1444));
}
if (*(float *)(this_00 + 0x240) != 2048.0) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
this_01 = *(CBaseEdict **)(this_00 + 0x30);
if (this_01 != (CBaseEdict *)0x0) {
*(uint *)this_01 = *(uint *)this_01 | 0x101;
iVar12 = CBaseEdict::GetChangeAccessor(this_01);
*(undefined2 *)(iVar12 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x240) = 0x45000000;
}
piVar9 = *(int **)(this + 0x238);
puVar8 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
uVar4 = *puVar8;
if (((byte)this[0x148] & 8) == 0) {
SetIdentityMatrix((matrix3x4_t *)&local_7c);
local_38 = 1;
local_48 = 0.0;
local_44 = 0.0;
local_4c = 0x3f800000;
local_40 = 0x3f800000;
local_3c = 0x3f800000;
if (piVar9 == (int *)0x0) {
SetIdentityMatrix(local_dc);
}
else {
(**(code **)(*piVar9 + 200))(piVar9,local_ac);
MatrixInvert(local_ac,local_dc);
}
local_ec = local_dc;
(**(code **)(*piVar2 + 200))(piVar2,local_ac);
ConcatTransforms(local_ec,local_ac,(matrix3x4_t *)&local_7c);
local_4c = 0x3f800000;
local_40 = 0x3f800000;
local_48 = *(float *)(this + 0x1430) * 0.45454544;
local_38 = 1;
local_44 = *(float *)(this + 0x1434) * 0.45454544;
local_3c = 0x3f800000;
piVar9 = (int *)(**(code **)(*physenv + 0x48))(physenv,piVar9,piVar2,0,&local_7c);
}
else {
local_64 = 0x3f800000;
local_58 = 0x3f800000;
local_54 = 0x3f800000;
local_50 = 1;
local_60 = *(float *)(this + 0x1430) * 0.45454544;
local_7c = 0;
local_5c = *(float *)(this + 0x1434) * 0.45454544;
local_78 = 0;
local_74 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
(**(code **)(**(int **)(param_2 + 0x1c) + 4))(*(int **)(param_2 + 0x1c),local_ac);
(**(code **)(*piVar9 + 0xe8))(piVar9,&local_7c,local_ac);
(**(code **)(*piVar2 + 0xe8))(piVar2,&local_70,local_ac);
piVar9 = (int *)(**(code **)(*physenv + 0x50))(physenv,piVar9,piVar2,0,&local_7c);
}
(**(code **)(*piVar9 + 0x10))(piVar9,this);
iVar12 = *(int *)(this + 0x1444);
CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>::GrowVector
((CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>> *)
(this + 0x1438),1);
CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>>::ShiftElementsRight
((CUtlVector<magnetted_objects_t,CUtlMemory<magnetted_objects_t,int>> *)
(this + 0x1438),iVar12,1);
puVar8 = (undefined4 *)(*(int *)(this + 0x1438) + iVar12 * 8);
if (puVar8 != (undefined4 *)0x0) {
*puVar8 = piVar9;
puVar8[1] = uVar4;
}
lVar14 = (longdouble)(**(code **)(*piVar2 + 0x78))(piVar2);
*(float *)(this + 0x1454) = (float)lVar14 + *(float *)(this + 0x1454);
}
DoMagnetSuck(this,this_00);
COutputEvent::FireOutput
((COutputEvent *)(this + 0x13f8),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
CBaseEntity::VPhysicsCollision((CBaseEntity *)this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.