SharedVehicleViewSmoothing
0x00583ae0 · 1940 bytes · __cdecl
_Z26SharedVehicleViewSmoothingP11CBasePlayerP6VectorP6QAnglebbRKS1_P19ViewSmoothingData_tPf
Decompiled
undefined (8 params)
/* SharedVehicleViewSmoothing(CBasePlayer*, Vector*, QAngle*, bool, bool, Vector const&,
ViewSmoothingData_t*, float*) */
void SharedVehicleViewSmoothing
(CBasePlayer *param_1,Vector *param_2,QAngle *param_3,bool param_4,bool param_5,
Vector *param_6,ViewSmoothingData_t *param_7,float *param_8)
{
float fVar1;
float fVar2;
CBaseAnimating *this;
int iVar3;
undefined4 *puVar4;
int iVar5;
int iVar6;
CStudioHdr *pCVar7;
CStudioHdr *pCVar8;
longdouble lVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float local_15c;
float local_158;
matrix3x4_t *local_144;
Vector local_13c [12];
float local_130;
float local_12c;
float local_128;
float local_124 [4];
float local_114;
float local_110;
matrix3x4_t local_10c [48];
matrix3x4_t local_dc [48];
matrix3x4_t local_ac [48];
Vector local_7c [48];
QAngle local_4c [60];
iVar3 = CBaseAnimating::LookupAttachment(*(CBaseAnimating **)param_7,"vehicle_driver_eyes");
CBaseAnimating::GetAttachment(*(CBaseAnimating **)param_7,iVar3,local_13c,(QAngle *)&local_130);
AngleMatrix((QAngle *)&local_130,local_10c);
puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
*(undefined4 *)param_3 = *puVar4;
*(undefined4 *)(param_3 + 4) = puVar4[1];
*(undefined4 *)(param_3 + 8) = puVar4[2];
if ((*(int *)(r_VehicleViewDampen._28_4_ + 0x30) != 0) &&
(param_7[0x3c] != (ViewSmoothingData_t)0x0)) {
(**(code **)(**(int **)param_7 + 0x3b0))(*(int **)param_7,local_13c,&local_130);
}
iVar5 = gpGlobals;
if (param_4 || param_5) {
if (param_7[0x3e] == (ViewSmoothingData_t)0x0) {
param_7[0x3d] = (ViewSmoothingData_t)0x1;
this = *(CBaseAnimating **)param_7;
*(undefined4 *)(param_7 + 0x40) = *(undefined4 *)(iVar5 + 0xc);
pCVar7 = *(CStudioHdr **)(this + 0x13e0);
iVar5 = *(int *)(this + 0x494);
if (pCVar7 == (CStudioHdr *)0x0) {
iVar6 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar6 == 0) {
pCVar7 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(this);
pCVar7 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar8 = (CStudioHdr *)0x0;
if (pCVar7 != (CStudioHdr *)0x0) goto LAB_00584181;
}
else {
LAB_00584181:
pCVar8 = (CStudioHdr *)0x0;
if (*(int *)pCVar7 != 0) {
pCVar8 = pCVar7;
}
}
lVar9 = (longdouble)CBaseAnimating::SequenceDuration(this,pCVar8,iVar5);
*(float *)(param_7 + 0x44) = (float)lVar9;
lVar9 = (longdouble)AngleDiff(local_130,*(float *)(param_7 + 0x48));
*(float *)(param_7 + 0x60) = (float)lVar9;
lVar9 = (longdouble)AngleDiff(local_12c,*(float *)(param_7 + 0x4c));
*(float *)(param_7 + 100) = (float)lVar9;
lVar9 = (longdouble)AngleDiff(local_128,*(float *)(param_7 + 0x50));
*(undefined4 *)(param_7 + 0x6c) = *(undefined4 *)(param_7 + 0x60);
*(float *)(param_7 + 0x68) = (float)lVar9;
*(undefined4 *)(param_7 + 0x70) = *(undefined4 *)(param_7 + 100);
*(float *)(param_7 + 0x74) = (float)lVar9;
}
param_7[0x3e] = (ViewSmoothingData_t)0x1;
}
else {
param_7[0x3e] = (ViewSmoothingData_t)0x0;
if (param_7[0x3d] == (ViewSmoothingData_t)0x0) {
fVar10 = 0.0;
local_15c = 0.0;
goto LAB_00583c53;
}
}
*(float *)param_3 = local_130;
iVar5 = gpGlobals;
*(float *)(param_3 + 4) = local_12c;
*(float *)(param_3 + 8) = local_128;
local_15c = *(float *)(iVar5 + 0xc) - *(float *)(param_7 + 0x40);
fVar10 = local_15c / *(float *)(param_7 + 0x44);
local_15c = local_15c / (*(float *)(param_7 + 0x44) * 0.85);
if (fVar10 <= 0.0) {
fVar10 = 0.0;
}
if (1.0 <= fVar10) {
fVar10 = 1.0;
}
if (local_15c <= 0.0) {
local_15c = 0.0;
}
if (1.0 <= local_15c) {
local_15c = 1.0;
}
if (1.0 <= fVar10) {
param_7[0x3d] = (ViewSmoothingData_t)0x0;
if (!param_5) {
CBaseAnimating::GetAttachmentLocal(*(CBaseAnimating **)param_7,iVar3,local_7c,local_4c);
}
}
LAB_00583c53:
local_144 = (matrix3x4_t *)local_7c;
local_158 = 0.0;
AngleMatrix(param_3,local_dc);
MatrixInvert(local_10c,local_ac);
ConcatTransforms(local_ac,local_dc,local_144);
if (param_7[4] != (ViewSmoothingData_t)0x0) {
RemapViewAngles(param_7,(QAngle *)&local_130);
}
AngleMatrix((QAngle *)&local_130,local_13c,local_10c);
ConcatTransforms(local_10c,local_144,(matrix3x4_t *)local_4c);
MatrixAngles((matrix3x4_t *)local_4c,(float *)param_3);
MatrixGetColumn((matrix3x4_t *)local_4c,3,param_2);
iVar3 = CBasePlayer::GetDefaultFOV(param_1);
fVar14 = (float)iVar3;
if ((param_4 || param_5) || (param_7[0x3d] != (ViewSmoothingData_t)0x0)) {
fVar10 = fVar10 * fVar10 * 3.0 - (fVar10 + fVar10) * fVar10 * fVar10;
if (fVar10 <= 0.0) {
fVar10 = local_158;
}
if (1.0 <= fVar10) {
fVar10 = 1.0;
}
local_124[2] = 1.0 - fVar10;
fVar13 = *(float *)(param_7 + 0x60) * local_124[2];
local_124[1] = *(float *)(param_7 + 100) * local_124[2];
local_124[2] = local_124[2] * *(float *)(param_7 + 0x68);
local_124[0] = fVar13;
lVar9 = (longdouble)AngleDiff(local_130,*(float *)(param_7 + 0x48));
fVar12 = (float)lVar9;
local_124[3] = fVar12;
lVar9 = (longdouble)AngleDiff(local_12c,*(float *)(param_7 + 0x4c));
local_114 = (float)lVar9;
lVar9 = (longdouble)AngleDiff(local_128,*(float *)(param_7 + 0x50));
local_110 = (float)lVar9;
iVar3 = 0;
while( true ) {
fVar11 = ABS(*(float *)(param_7 + iVar3 * 4 + 0x6c));
if (ABS(fVar12) < ABS(*(float *)(param_7 + iVar3 * 4 + 0x6c))) {
*(float *)(param_7 + iVar3 * 4 + 0x6c) = fVar12;
fVar11 = ABS(fVar12);
}
if (ABS(fVar13) < fVar11) {
*(float *)(param_7 + iVar3 * 4 + 0x6c) = fVar13;
}
iVar5 = iVar3 + 1;
if (iVar5 == 3) break;
fVar12 = local_124[iVar3 + 4];
fVar13 = local_124[iVar5];
iVar3 = iVar5;
}
fVar12 = *(float *)param_3;
fVar13 = *(float *)(param_7 + 0x6c);
*(float *)param_3 = fVar12 - fVar13;
*(float *)(param_3 + 4) = *(float *)(param_3 + 4) - *(float *)(param_7 + 0x70);
*(float *)(param_3 + 8) = *(float *)(param_3 + 8) - *(float *)(param_7 + 0x74);
*(float *)(param_7 + 0x48) = fVar12 - fVar13;
*(undefined4 *)(param_7 + 0x4c) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(param_7 + 0x50) = *(undefined4 *)(param_3 + 8);
fVar12 = *(float *)param_2;
fVar13 = *(float *)(param_2 + 4);
fVar11 = *(float *)(param_2 + 8);
if (param_5) {
fVar1 = *(float *)(param_6 + 8);
fVar2 = *(float *)param_6;
*(float *)(param_2 + 4) = (*(float *)(param_6 + 4) - fVar13) * fVar10 + fVar13;
*(float *)(param_2 + 8) = (fVar1 - fVar11) * fVar10 + fVar11;
*(float *)param_2 = (fVar2 - fVar12) * fVar10 + fVar12;
if ((param_8 != (float *)0x0) && (fVar10 = *(float *)(param_7 + 0x18), fVar14 < fVar10)) {
*param_8 = (fVar14 - fVar10) * local_15c + fVar10;
return;
}
}
else {
fVar1 = *(float *)(param_7 + 0x5c);
fVar2 = *(float *)(param_7 + 0x58);
*(float *)param_2 =
(fVar12 - *(float *)(param_7 + 0x54)) * fVar10 + *(float *)(param_7 + 0x54);
*(float *)(param_2 + 8) = (fVar11 - fVar1) * fVar10 + fVar1;
*(float *)(param_2 + 4) = (fVar13 - fVar2) * fVar10 + fVar2;
if ((param_8 != (float *)0x0) && (fVar14 < *(float *)(param_7 + 0x18))) {
*param_8 = (*(float *)(param_7 + 0x18) - fVar14) * local_15c + fVar14;
}
}
}
else if ((param_8 != (float *)0x0) && (fVar14 < *(float *)(param_7 + 0x18))) {
*param_8 = *(float *)(param_7 + 0x18);
return;
}
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.