CTerrorPlayer::CancelTug
0x009a2c50 · 458 bytes · __thiscall
_ZN13CTerrorPlayer9CancelTugEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::CancelTug() */
void __thiscall CTerrorPlayer::CancelTug(CTerrorPlayer *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
if (*(float *)(this + 0x3224) != -1.0) {
(**(code **)(*(int *)(this + 0x321c) + 4))(this + 0x321c,this + 0x3224);
*(undefined4 *)(this + 0x3224) = 0xbf800000;
}
if (((*(float *)(this + 0x3234) == 0.0) && (*(float *)(this + 0x3238) == 0.0)) &&
(*(float *)(this + 0x323c) == 0.0)) {
fVar1 = *(float *)(this + 0x3240);
}
else {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x3240);
*(undefined4 *)(this + 0x3234) = 0;
*(undefined4 *)(this + 0x3238) = 0;
*(undefined4 *)(this + 0x323c) = 0;
}
if (fVar1 == 0.0) {
fVar1 = *(float *)(this + 0x3228);
}
else {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x3228);
*(undefined4 *)(this + 0x3240) = 0;
}
if (((fVar1 == 0.0) && (*(float *)(this + 0x322c) == 0.0)) && (*(float *)(this + 0x3230) == 0.0))
{
*(undefined4 *)(this + 0x2d60) = 0xffffffff;
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x3228) = 0;
*(undefined4 *)(this + 0x322c) = 0;
*(undefined4 *)(this + 0x3230) = 0;
*(undefined4 *)(this + 0x2d60) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.