L L4D2node

CTerrorPlayer::CancelTug

0x009a2c50 · 458 bytes · __thiscall

_ZN13CTerrorPlayer9CancelTugEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::CancelTug() */

void __thiscall CTerrorPlayer::CancelTug(CTerrorPlayer *this)

{
  float fVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  
  if (*(float *)(this + 0x3224) != -1.0) {
    (**(code **)(*(int *)(this + 0x321c) + 4))(this + 0x321c,this + 0x3224);
    *(undefined4 *)(this + 0x3224) = 0xbf800000;
  }
  if (((*(float *)(this + 0x3234) == 0.0) && (*(float *)(this + 0x3238) == 0.0)) &&
     (*(float *)(this + 0x323c) == 0.0)) {
    fVar1 = *(float *)(this + 0x3240);
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    fVar1 = *(float *)(this + 0x3240);
    *(undefined4 *)(this + 0x3234) = 0;
    *(undefined4 *)(this + 0x3238) = 0;
    *(undefined4 *)(this + 0x323c) = 0;
  }
  if (fVar1 == 0.0) {
    fVar1 = *(float *)(this + 0x3228);
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    fVar1 = *(float *)(this + 0x3228);
    *(undefined4 *)(this + 0x3240) = 0;
  }
  if (((fVar1 == 0.0) && (*(float *)(this + 0x322c) == 0.0)) && (*(float *)(this + 0x3230) == 0.0))
  {
    *(undefined4 *)(this + 0x2d60) = 0xffffffff;
    return;
  }
  if (this[0x6c] == (CTerrorPlayer)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
  }
  *(undefined4 *)(this + 0x3228) = 0;
  *(undefined4 *)(this + 0x322c) = 0;
  *(undefined4 *)(this + 0x3230) = 0;
  *(undefined4 *)(this + 0x2d60) = 0xffffffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)