CTerrorPlayer::StopBeingDragged
0x009bea80 · 149 bytes · __thiscall
_ZN13CTerrorPlayer16StopBeingDraggedEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::StopBeingDragged() */
void __thiscall CTerrorPlayer::StopBeingDragged(CTerrorPlayer *this)
{
uint uVar1;
undefined *puVar2;
uVar1 = *(uint *)(this + 0x2d68);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar2 + 4) != 0)) {
*(undefined4 *)(this + 0x2d68) = 0xffffffff;
}
CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
*)(this + 0x2d6c));
CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short> *)
(this + 0x2d6c));
*(undefined2 *)(this + 0x2d7c) = 0xffff;
*(undefined2 *)(this + 0x2d80) = 0;
*(undefined2 *)(this + 0x2d82) = 0xffff;
*(undefined4 *)(this + 0x2d84) = *(undefined4 *)(this + 0x2d6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.