GetCharacterScale
0x0051f710 · 52 bytes · __cdecl
_Z17GetCharacterScale21SurvivorCharacterType
Decompiled
undefined (1 param)
/* GetCharacterScale(SurvivorCharacterType) */
longdouble GetCharacterScale(undefined4 param_1)
{
int iVar1;
float fVar2;
iVar1 = ConvertToExternalCharacter(param_1);
fVar2 = 1.0;
if (iVar1 - 1U < 5) {
fVar2 = *(float *)(CSWTCH_2376 + (iVar1 - 1U) * 4);
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.