L L4D2node

GetCharacterScale

0x0051f710 · 52 bytes · __cdecl

_Z17GetCharacterScale21SurvivorCharacterType

Decompiled

undefined (1 param)

/* GetCharacterScale(SurvivorCharacterType) */

longdouble GetCharacterScale(undefined4 param_1)

{
  int iVar1;
  float fVar2;
  
  iVar1 = ConvertToExternalCharacter(param_1);
  fVar2 = 1.0;
  if (iVar1 - 1U < 5) {
    fVar2 = *(float *)(CSWTCH_2376 + (iVar1 - 1U) * 4);
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)