L L4D2node

CTerrorPlayer::StopRevivingSomeone

0x009a86d0 · 989 bytes · __thiscall

_ZN13CTerrorPlayer19StopRevivingSomeoneEb

Decompiled

undefined (2 params)

/* CTerrorPlayer::StopRevivingSomeone(bool) */

void __thiscall CTerrorPlayer::StopRevivingSomeone(CTerrorPlayer *this,bool param_1)

{
  CBaseEdict *pCVar1;
  CCSPlayer *this_00;
  code *pcVar2;
  int iVar3;
  uint uVar4;
  int *piVar5;
  undefined4 uVar6;
  char *pcVar7;
  undefined4 *puVar8;
  undefined *puVar9;
  int iVar10;
  CAI_Concept local_4c [8];
  undefined4 local_44;
  undefined4 local_40;
  AI_CriteriaSet local_3c [44];
  
  CCSPlayer::SetProgressBarTime((CCSPlayer *)this,0.0);
  uVar4 = *(uint *)(this + 0x2e28);
  if (uVar4 == 0xffffffff) {
    uVar4 = 0xffffffff;
    goto LAB_009a8729;
  }
  puVar9 = g_pEntityList + (uVar4 & 0xfff) * 0x10;
  if (((puVar9 == (undefined *)0xfffffffc) || (*(uint *)(puVar9 + 8) != uVar4 >> 0xc)) ||
     (this_00 = *(CCSPlayer **)(puVar9 + 4), this_00 == (CCSPlayer *)0x0)) goto LAB_009a8729;
  (**(code **)(*(int *)this + 0x7fc))(this,0x2e,0);
  (**(code **)(*(int *)this_00 + 0x7fc))(this_00,0x30,0);
  if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
    iVar10 = 0;
  }
  else {
    iVar10 = *(int *)(g_pEntityList + 4);
  }
  uVar4 = *(uint *)(this_00 + 0x2e24);
  if (((uVar4 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar9 + 8) != uVar4 >> 0xc)) {
    if (iVar10 != 0) goto LAB_009a8980;
  }
  else if (iVar10 != *(int *)(puVar9 + 4)) {
LAB_009a8980:
    if (this_00[0x6c] == (CCSPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this_00 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar10 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar10 + 2) = 0;
      }
    }
    else {
      this_00[0x70] = (CCSPlayer)((byte)this_00[0x70] | 1);
    }
    *(undefined4 *)(this_00 + 0x2e24) = 0;
  }
  CCSPlayer::SetProgressBarTime(this_00,0.0);
  if (param_1) {
    CBaseEntity::EmitSound((CBaseEntity *)this,"Player.StopVoice",0.0,(float *)0x0);
  }
  piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"revive_end",0,0);
  if (piVar5 != (int *)0x0) {
    pcVar2 = *(code **)(*piVar5 + 0x30);
    uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar2)(piVar5,"userid",uVar6);
    pcVar2 = *(code **)(*piVar5 + 0x30);
    uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
    (*pcVar2)(piVar5,"subject",uVar6);
    (**(code **)(*piVar5 + 0x2c))(piVar5,"ledge_hang",this_00[0x39f1]);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
  }
  if (param_1) {
    AI_CriteriaSet::AI_CriteriaSet(local_3c);
                    /* try { // try from 009a89f4 to 009a8aa9 has its CatchHandler @ 009a8ae1 */
    pcVar7 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
    AI_CriteriaSet::AppendCriteria(local_3c,"Subject",pcVar7,1.0);
    pcVar7 = "1";
    if (this_00[0x39f1] == (CCSPlayer)0x0) {
      pcVar7 = "0";
    }
    AI_CriteriaSet::AppendCriteria(local_3c,"LedgeHang",pcVar7,1.0);
    puVar8 = (undefined4 *)(**(code **)(*(int *)this_00 + 0xc))(this_00);
    uVar6 = *puVar8;
    CAI_Concept::CAI_Concept(local_4c,"ReviveMeInterrupted");
    local_44 = 2;
    local_40 = uVar6;
    CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_4c,local_3c,
                        *(float *)(gpGlobals + 0xc) + 0.2,(CFollowupTargetSpec_t *)&local_44,
                        (CBaseEntity *)this);
    AI_CriteriaSet::~AI_CriteriaSet(local_3c);
  }
  uVar4 = *(uint *)(this + 0x2e28);
LAB_009a8729:
  if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
    iVar10 = 0;
  }
  else {
    iVar10 = *(int *)(g_pEntityList + 4);
  }
  if (((uVar4 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar9 + 8) != uVar4 >> 0xc)) {
    iVar3 = 0;
  }
  else {
    iVar3 = *(int *)(puVar9 + 4);
  }
  if (iVar10 != iVar3) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar10 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar10 + 2) = 0;
      }
      *(undefined4 *)(this + 0x2e28) = 0;
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x2e28) = 0;
    }
    StopUseActions(this);
    return;
  }
  StopUseActions(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)