CTerrorPlayer::StopBeingRevived
0x009a8490 · 524 bytes · __thiscall
_ZN13CTerrorPlayer16StopBeingRevivedEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::StopBeingRevived(bool) */
void __thiscall CTerrorPlayer::StopBeingRevived(CTerrorPlayer *this,bool param_1)
{
CBaseEdict *pCVar1;
CCSPlayer *this_00;
int iVar2;
uint uVar3;
undefined *puVar4;
int iVar5;
CCSPlayer::SetProgressBarTime((CCSPlayer *)this,0.0);
uVar3 = *(uint *)(this + 0x2e24);
if (uVar3 == 0xffffffff) {
uVar3 = 0xffffffff;
goto LAB_009a84e9;
}
puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10;
if (((puVar4 == (undefined *)0xfffffffc) || (*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) ||
(this_00 = *(CCSPlayer **)(puVar4 + 4), this_00 == (CCSPlayer *)0x0)) goto LAB_009a84e9;
(**(code **)(*(int *)this + 0x7fc))(this,0x30,0);
(**(code **)(*(int *)this_00 + 0x7fc))(this_00,0x2e,0);
if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(g_pEntityList + 4);
}
uVar3 = *(uint *)(this_00 + 0x2e28);
if (((uVar3 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) {
if (iVar5 != 0) {
LAB_009a8650:
if (this_00[0x6c] == (CCSPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this_00[0x70] = (CCSPlayer)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x2e28) = 0;
}
}
else if (iVar5 != *(int *)(puVar4 + 4)) goto LAB_009a8650;
CCSPlayer::SetProgressBarTime(this_00,0.0);
if (param_1) {
CBaseEntity::EmitSound((CBaseEntity *)this_00,"Player.StopVoice",0.0,(float *)0x0);
}
uVar3 = *(uint *)(this + 0x2e24);
LAB_009a84e9:
if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(g_pEntityList + 4);
}
if (((uVar3 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(puVar4 + 4);
}
if (iVar5 == iVar2) {
StopUseActions(this);
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
*(undefined4 *)(this + 0x2e24) = 0;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x2e24) = 0;
}
StopUseActions(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.