L L4D2node

CTerrorPlayer::CancelStagger

0x009a29e0 · 518 bytes · __thiscall

_ZN13CTerrorPlayer13CancelStaggerEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::CancelStagger() */

void __thiscall CTerrorPlayer::CancelStagger(CTerrorPlayer *this)

{
  float fVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  
  if (*(float *)(this + 0x31f8) != -1.0) {
    (**(code **)(*(int *)(this + 0x31f0) + 4))(this + 0x31f0,this + 0x31f8);
    *(undefined4 *)(this + 0x31f8) = 0xbf800000;
  }
  if (((*(float *)(this + 0x3208) == 0.0) && (*(float *)(this + 0x320c) == 0.0)) &&
     (*(float *)(this + 0x3210) == 0.0)) {
    fVar1 = *(float *)(this + 0x3214);
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    fVar1 = *(float *)(this + 0x3214);
    *(undefined4 *)(this + 0x3208) = 0;
    *(undefined4 *)(this + 0x320c) = 0;
    *(undefined4 *)(this + 0x3210) = 0;
  }
  if (fVar1 == 0.0) {
    fVar1 = *(float *)(this + 0x31fc);
  }
  else {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    fVar1 = *(float *)(this + 0x31fc);
    *(undefined4 *)(this + 0x3214) = 0;
  }
  if (((fVar1 != 0.0) || (*(float *)(this + 0x3200) != 0.0)) || (*(float *)(this + 0x3204) != 0.0))
  {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x31fc) = 0;
    *(undefined4 *)(this + 0x3200) = 0;
    *(undefined4 *)(this + 0x3204) = 0;
  }
  (**(code **)(**(int **)(this + 0x2910) + 4))(*(int **)(this + 0x2910),0x45,0);
  if (*(float *)(this + 0x32dc) != -1.0) {
    (**(code **)(*(int *)(this + 0x32d4) + 4))(this + 0x32d4,this + 0x32dc);
    *(undefined4 *)(this + 0x32dc) = 0xbf800000;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)