CTerrorPlayer::CancelStagger
0x009a29e0 · 518 bytes · __thiscall
_ZN13CTerrorPlayer13CancelStaggerEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::CancelStagger() */
void __thiscall CTerrorPlayer::CancelStagger(CTerrorPlayer *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
if (*(float *)(this + 0x31f8) != -1.0) {
(**(code **)(*(int *)(this + 0x31f0) + 4))(this + 0x31f0,this + 0x31f8);
*(undefined4 *)(this + 0x31f8) = 0xbf800000;
}
if (((*(float *)(this + 0x3208) == 0.0) && (*(float *)(this + 0x320c) == 0.0)) &&
(*(float *)(this + 0x3210) == 0.0)) {
fVar1 = *(float *)(this + 0x3214);
}
else {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x3214);
*(undefined4 *)(this + 0x3208) = 0;
*(undefined4 *)(this + 0x320c) = 0;
*(undefined4 *)(this + 0x3210) = 0;
}
if (fVar1 == 0.0) {
fVar1 = *(float *)(this + 0x31fc);
}
else {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x31fc);
*(undefined4 *)(this + 0x3214) = 0;
}
if (((fVar1 != 0.0) || (*(float *)(this + 0x3200) != 0.0)) || (*(float *)(this + 0x3204) != 0.0))
{
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x31fc) = 0;
*(undefined4 *)(this + 0x3200) = 0;
*(undefined4 *)(this + 0x3204) = 0;
}
(**(code **)(**(int **)(this + 0x2910) + 4))(*(int **)(this + 0x2910),0x45,0);
if (*(float *)(this + 0x32dc) != -1.0) {
(**(code **)(*(int *)(this + 0x32d4) + 4))(this + 0x32d4,this + 0x32dc);
*(undefined4 *)(this + 0x32dc) = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.