CTerrorPlayer::SetPushEntity
0x009ae340 · 319 bytes · __thiscall
_ZN13CTerrorPlayer13SetPushEntityEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTerrorPlayer::SetPushEntity(CBaseEntity*) */
void __thiscall CTerrorPlayer::SetPushEntity(CTerrorPlayer *this,CBaseEntity *param_1)
{
CBaseEdict *pCVar1;
undefined *puVar2;
uint uVar3;
undefined *puVar4;
int iVar5;
int iVar6;
uint local_20 [4];
CHandle<CBaseEntity>::CHandle((CHandle<CBaseEntity> *)local_20,param_1);
puVar4 = g_pEntityList;
if (((local_20[0] == 0xffffffff) ||
(puVar2 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar2 + 8) != local_20[0] >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar2 + 4);
}
uVar3 = *(uint *)(this + 0x33ac);
if (uVar3 != 0xffffffff) {
puVar2 = g_pEntityList + (uVar3 & 0xfff) * 0x10;
if ((puVar2 != (undefined *)0xfffffffc) && (*(uint *)(puVar2 + 8) == uVar3 >> 0xc)) {
iVar6 = *(int *)(puVar2 + 4);
goto LAB_009ae3b8;
}
}
iVar6 = 0;
LAB_009ae3b8:
if (iVar5 != iVar6) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
puVar4 = g_pEntityList;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x33ac) = local_20[0];
uVar3 = local_20[0];
}
if (((uVar3 != 0xffffffff) &&
(puVar4 = puVar4 + (uVar3 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar3 >> 0xc &&
((*(int *)(puVar4 + 4) != 0 && (*(float *)(this + 0x33b0) != 32.0)))))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x33b0) = 0x42000000;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.