L L4D2node

CResponseQueue::Add

0x005daae0 · 286 bytes · __thiscall

_ZN14CResponseQueue3AddERK11CAI_ConceptPK14AI_CriteriaSetfRKNS_21CFollowupTargetSpec_tEP11CBaseEntity

Decompiled

undefined (6 params)

/* CResponseQueue::Add(CAI_Concept const&, AI_CriteriaSet const*, float,
   CResponseQueue::CFollowupTargetSpec_t const&, CBaseEntity*) */

void __thiscall
CResponseQueue::Add(CResponseQueue *this,CAI_Concept *param_1,AI_CriteriaSet *param_2,float param_3,
                   CFollowupTargetSpec_t *param_4,CBaseEntity *param_5)

{
  undefined4 uVar1;
  int iVar2;
  undefined2 *puVar3;
  undefined4 *puVar4;
  AI_CriteriaSet *this_00;
  
  puVar3 = (undefined2 *)
           CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
           ::AllocInternal((CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
                            *)this,false);
  if (puVar3 == (undefined2 *)0x0) {
    this_00 = (AI_CriteriaSet *)0x8;
    puVar3 = (undefined2 *)0x0;
  }
  else {
    CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
    ::Unlink((CUtlLinkedList<CResponseQueue::CDeferredResponse,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<CResponseQueue::CDeferredResponse,int>>>
              *)this,(int)puVar3);
    *(undefined4 *)(puVar3 + 0x1e) = 0;
    iVar2 = *(int *)(this + 0x10);
    *(int *)(puVar3 + 0x1c) = iVar2;
    *(undefined2 **)(this + 0x10) = puVar3;
    if (iVar2 == 0) {
      *(undefined2 **)(this + 0xc) = puVar3;
    }
    else {
      *(undefined2 **)(iVar2 + 0x3c) = puVar3;
    }
    *(int *)(this + 0x18) = *(int *)(this + 0x18) + 1;
    *(undefined4 *)(puVar3 + 2) = 0xffffffff;
    *puVar3 = 0xffff;
    this_00 = (AI_CriteriaSet *)(puVar3 + 4);
    AI_CriteriaSet::AI_CriteriaSet(this_00);
    *(undefined4 *)(puVar3 + 0x16) = 0xffffffff;
    *(undefined4 *)(puVar3 + 0x18) = 3;
    *(undefined4 *)(puVar3 + 0x1a) = 0xffffffff;
  }
  *puVar3 = *(undefined2 *)param_1;
  uVar1 = *(undefined4 *)(param_1 + 4);
  *(float *)(puVar3 + 0x14) = param_3;
  *(undefined4 *)(puVar3 + 2) = uVar1;
  *(undefined4 *)(puVar3 + 0x18) = *(undefined4 *)param_4;
  *(undefined4 *)(puVar3 + 0x1a) = *(undefined4 *)(param_4 + 4);
  if (param_5 == (CBaseEntity *)0x0) {
    *(undefined4 *)(puVar3 + 0x16) = 0xffffffff;
  }
  else {
    puVar4 = (undefined4 *)(**(code **)(*(int *)param_5 + 0xc))(param_5);
    *(undefined4 *)(puVar3 + 0x16) = *puVar4;
  }
  DeferContextsFromCriteriaSet(this_00,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)