CTerrorWeapon::SuppressHelpingHands
0x0053c840 · 243 bytes · __thiscall
_ZN13CTerrorWeapon20SuppressHelpingHandsEf
Decompiled
undefined (2 params)
/* CTerrorWeapon::SuppressHelpingHands(float) */
void __thiscall CTerrorWeapon::SuppressHelpingHands(CTerrorWeapon *this,float param_1)
{
float fVar1;
longdouble lVar2;
if (param_1 <= 0.0) {
param_1 = *(float *)(survivor_helping_hand_inhibit_duration._28_4_ + 0x2c);
}
fVar1 = *(float *)(this + 0x1544);
if ((0.0 < fVar1) && (lVar2 = (longdouble)CountdownTimer::Now(), param_1 <= fVar1 - (float)lVar2))
{
return;
}
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + param_1 != *(float *)(this + 0x1544)) {
(**(code **)(*(int *)(this + 0x153c) + 4))(this + 0x153c,this + 0x1544);
*(float *)(this + 0x1544) = (float)lVar2 + param_1;
}
if (param_1 == *(float *)(this + 0x1540)) {
return;
}
(**(code **)(*(int *)(this + 0x153c) + 4))(this + 0x153c,this + 0x1540);
*(float *)(this + 0x1540) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.