L L4D2node

CTeamplayRoundBasedRules::State_Think_INIT

0x004ca5a0 · 40 bytes · __thiscall

_ZN24CTeamplayRoundBasedRules16State_Think_INITEv

Decompiled

undefined (1 param)

/* CTeamplayRoundBasedRules::State_Think_INIT() */

void __thiscall CTeamplayRoundBasedRules::State_Think_INIT(CTeamplayRoundBasedRules *this)

{
  State_Leave(this);
  State_Enter(this,1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)