CTeamplayRoundBasedRules::GetTimeLeft
0x004ca1a0 · 57 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules11GetTimeLeftEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::GetTimeLeft() */
int __thiscall CTeamplayRoundBasedRules::GetTimeLeft(CTeamplayRoundBasedRules *this)
{
int iVar1;
int iVar2;
iVar2 = (int)(((float)(*(int *)(mp_timelimit._28_4_ + 0x30) * 0x3c) - *(float *)(gpGlobals + 0xc))
+ *(float *)(this + 0x330));
iVar1 = 0;
if (-1 < iVar2) {
iVar1 = iVar2;
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.