L L4D2node

CTeamplayRoundBasedRules::GetTimeLeft

0x004ca1a0 · 57 bytes · __thiscall

_ZN24CTeamplayRoundBasedRules11GetTimeLeftEv

Decompiled

undefined (1 param)

/* CTeamplayRoundBasedRules::GetTimeLeft() */

int __thiscall CTeamplayRoundBasedRules::GetTimeLeft(CTeamplayRoundBasedRules *this)

{
  int iVar1;
  int iVar2;
  
  iVar2 = (int)(((float)(*(int *)(mp_timelimit._28_4_ + 0x30) * 0x3c) - *(float *)(gpGlobals + 0xc))
               + *(float *)(this + 0x330));
  iVar1 = 0;
  if (-1 < iVar2) {
    iVar1 = iVar2;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)