CTeamplayRoundBasedRules::CleanUpMap()::CTeamplayMapEntityFilter::ShouldCreateEntity
0x004c9250 · 74 bytes · __thiscall
_ZZN24CTeamplayRoundBasedRules10CleanUpMapEvEN24CTeamplayMapEntityFilter18ShouldCreateEntityEPKc
Decompiled
undefined (2 params)
/* ShouldCreateEntity(char const*) */
void __thiscall
CTeamplayRoundBasedRules::CleanUpMap()::CTeamplayMapEntityFilter::ShouldCreateEntity
(CTeamplayMapEntityFilter *this,char *param_1)
{
char cVar1;
cVar1 = (**(code **)(**(int **)(this + 8) + 0x2a4))(*(int **)(this + 8),param_1);
if ((cVar1 == '\0') && (*(uint *)(this + 4) != 0xffff)) {
*(uint *)(this + 4) =
(uint)*(ushort *)(g_MapEntityRefs + (*(uint *)(this + 4) & 0xffff) * 0xc + 10);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.