CTeamplayRoundBasedRules::WouldChangeUnbalanceTeams
0x004cced0 · 204 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules25WouldChangeUnbalanceTeamsEiii
Decompiled
undefined (4 params)
/* CTeamplayRoundBasedRules::WouldChangeUnbalanceTeams(int, int, int) */
undefined4 __thiscall
CTeamplayRoundBasedRules::WouldChangeUnbalanceTeams
(CTeamplayRoundBasedRules *this,int param_1,int param_2,int param_3)
{
int *piVar1;
int iVar2;
int *piVar3;
int iVar4;
int iVar5;
if ((((param_2 != param_3) && (*(int *)(mp_tournament._28_4_ + 0x30) == 0)) &&
(0 < *(int *)(mp_teams_unbalance_limit._28_4_ + 0x30))) && (1 < param_2)) {
piVar1 = (int *)GetGlobalTeam(param_2);
if (piVar1 == (int *)0x0) {
return 1;
}
iVar2 = (**(code **)(*piVar1 + 0x354))(piVar1);
piVar3 = (int *)GetGlobalTeam(2);
if (piVar3 != (int *)0x0) {
iVar5 = 2;
do {
if (piVar3 != piVar1) {
iVar4 = (**(code **)(*piVar3 + 0x354))(piVar3);
if ((iVar5 == param_3) && (iVar4 = iVar4 - param_1, iVar4 < 0)) {
iVar4 = 0;
}
if (*(int *)(mp_teams_unbalance_limit._28_4_ + 0x30) + param_1 <=
(iVar2 + param_1) - iVar4) {
return 1;
}
}
iVar5 = iVar5 + 1;
piVar3 = (int *)GetGlobalTeam(iVar5);
} while (piVar3 != (int *)0x0);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.