CTeamplayRoundBasedRules::AreTeamsUnbalanced
0x004ccfb0 · 239 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules18AreTeamsUnbalancedERiS0_
Decompiled
undefined (3 params)
/* CTeamplayRoundBasedRules::AreTeamsUnbalanced(int&, int&) */
bool __thiscall
CTeamplayRoundBasedRules::AreTeamsUnbalanced
(CTeamplayRoundBasedRules *this,int *param_1,int *param_2)
{
char cVar1;
int *piVar2;
int iVar3;
int iVar4;
int iVar5;
int iVar6;
cVar1 = (**(code **)(*(int *)this + 0x29c))(this);
if (((cVar1 == '\0') &&
((*(int *)(mp_teams_unbalance_limit._28_4_ + 0x30) < 1 ||
(*(int *)(mp_tournament._28_4_ + 0x30) != 0)))) ||
(cVar1 = IsInCommentaryMode(), cVar1 != '\0')) {
return false;
}
piVar2 = (int *)GetGlobalTeam(2);
if (piVar2 == (int *)0x0) {
iVar6 = 0x21;
iVar5 = 0;
}
else {
iVar4 = 2;
iVar6 = 0x21;
iVar5 = 0;
do {
iVar3 = (**(code **)(*piVar2 + 0x354))(piVar2);
if (iVar3 < iVar6) {
*param_2 = iVar4;
iVar6 = iVar3;
}
if (iVar5 < iVar3) {
*param_1 = iVar4;
iVar5 = iVar3;
}
iVar4 = iVar4 + 1;
piVar2 = (int *)GetGlobalTeam(iVar4);
} while (piVar2 != (int *)0x0);
}
cVar1 = (**(code **)(*(int *)this + 0x29c))(this);
if (cVar1 != '\0') {
if (iVar5 == 0 && iVar5 == iVar6) {
return iVar5 == 0 && iVar5 == iVar6;
}
return iVar5 != iVar6;
}
return *(int *)(mp_teams_unbalance_limit._28_4_ + 0x30) < iVar5 - iVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.