CTeamplayRoundBasedRules::Think
0x004ce4c0 · 220 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules5ThinkEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::Think() */
void __thiscall CTeamplayRoundBasedRules::Think(CTeamplayRoundBasedRules *this)
{
char cVar1;
if (g_fGameOver != '\0') {
if ((*(float *)(this + 0x20) != 0.0) && (*(float *)(this + 0x20) < *(float *)(gpGlobals + 0xc)))
{
(**(code **)(*(int *)this + 0x244))(this);
*(undefined4 *)(this + 0x20) = 0;
return;
}
return;
}
State_Think(this);
if (*(float *)(this + 0x250) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x250)) {
if ((*(int *)(this + 0x318) != 5) && (1 < *(int *)(this + 0x318) - 7U)) {
cVar1 = (**(code **)(*(int *)this + 0x2e8))(this);
if (cVar1 != '\0') {
return;
}
cVar1 = CheckMaxRounds(this);
if (cVar1 != '\0') {
return;
}
}
CheckRestartRound(this);
CheckWaitingForPlayers(this);
*(float *)(this + 0x250) = *(float *)(gpGlobals + 0xc) + 1.0;
}
CGameRules::Think((CGameRules *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.