CTeamplayRoundBasedRules::CheckMaxRounds
0x004ca310 · 186 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules14CheckMaxRoundsEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::CheckMaxRounds() */
undefined4 __thiscall CTeamplayRoundBasedRules::CheckMaxRounds(CTeamplayRoundBasedRules *this)
{
int *piVar1;
if ((0 < *(int *)(mp_maxrounds._28_4_ + 0x30)) &&
((*(int *)(mp_tournament._28_4_ + 0x30) == 0 || (this[0x328] == (CTeamplayRoundBasedRules)0x0))
)) {
if (*(int *)(this + 0x310) < *(int *)(mp_maxrounds._28_4_ + 0x30)) {
return 0;
}
piVar1 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"teamplay_game_over",0,0);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x3c))(piVar1,"reason","Reached Round Limit");
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar1,0);
}
(**(code **)(*(int *)this + 0x248))(this);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.