CTeamplayRoundBasedRules::GetRespawnTimeScalar
0x004c99a0 · 90 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules20GetRespawnTimeScalarEi
Decompiled
undefined (2 params)
/* CTeamplayRoundBasedRules::GetRespawnTimeScalar(int) */
longdouble __thiscall
CTeamplayRoundBasedRules::GetRespawnTimeScalar(CTeamplayRoundBasedRules *this,int param_1)
{
int *piVar1;
int iVar2;
float fVar3;
piVar1 = (int *)GetGlobalTeam(param_1);
iVar2 = (**(code **)(*piVar1 + 0x354))(piVar1);
fVar3 = ((float)iVar2 + -1.0) * 0.14285715;
if (1.0 <= fVar3) {
fVar3 = 1.0;
}
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
return (longdouble)(fVar3 * 0.75 + 0.25);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.