L L4D2node

CTeamplayRoundBasedRules::State_Enter_STARTGAME

0x004c8aa0 · 34 bytes · __thiscall

_ZN24CTeamplayRoundBasedRules21State_Enter_STARTGAMEEv

Decompiled

undefined (1 param)

/* CTeamplayRoundBasedRules::State_Enter_STARTGAME() */

void __thiscall CTeamplayRoundBasedRules::State_Enter_STARTGAME(CTeamplayRoundBasedRules *this)

{
  undefined4 uVar1;
  
  uVar1 = *(undefined4 *)(gpGlobals + 0xc);
  this[0x26a] = (CTeamplayRoundBasedRules)0x1;
  *(undefined4 *)(this + 0x244) = uVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)