CTeamplayRoundBasedRules::State_Think_STALEMATE
0x004ca6e0 · 860 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules21State_Think_STALEMATEEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::State_Think_STALEMATE() */
void __thiscall CTeamplayRoundBasedRules::State_Think_STALEMATE(CTeamplayRoundBasedRules *this)
{
uint uVar1;
char cVar2;
bool bVar3;
int iVar4;
int *piVar5;
int iVar6;
int *piVar7;
undefined *puVar8;
int iVar9;
longdouble lVar10;
int local_48;
int local_44;
int local_40;
int local_30 [3];
undefined4 local_24;
undefined4 local_20;
iVar4 = (**(code **)(*(int *)this + 0x2f8))(this);
if ((iVar4 < 1) && (cVar2 = (**(code **)(*(int *)this + 0x29c))(this), cVar2 == '\0')) {
State_Leave(this);
State_Enter(this,1);
}
else {
local_40 = 2;
local_44 = 0;
local_48 = 0;
iVar4 = GetNumberOfTeams();
if (2 < iVar4) {
do {
piVar5 = (int *)GetGlobalTeam(local_40);
iVar4 = (**(code **)(*piVar5 + 0x354))(piVar5);
if (0 < iVar4) {
iVar9 = 0;
do {
iVar6 = (**(code **)(*piVar5 + 0x358))(piVar5,iVar9);
if (iVar6 != 0) {
piVar7 = (int *)(**(code **)(*piVar5 + 0x358))(piVar5,iVar9);
cVar2 = (**(code **)(*piVar7 + 300))(piVar7);
if (cVar2 != '\0') {
local_44 = local_40;
goto LAB_004ca792;
}
}
iVar9 = iVar9 + 1;
} while (iVar9 != iVar4);
}
local_48 = local_40;
LAB_004ca792:
local_40 = local_40 + 1;
iVar4 = GetNumberOfTeams();
} while (local_40 < iVar4);
}
if ((local_44 == 0) || (local_48 == 0)) {
if ((local_44 == 0) && (local_48 != 0)) {
LAB_004ca85b:
if (((DAT_00f9ebe8 == 0) || (uVar1 = *g_hControlPointMasters, uVar1 == 0xffffffff)) ||
((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)))) {
bVar3 = true;
}
else if (*(int *)(puVar8 + 4) == 0) {
bVar3 = true;
}
else {
bVar3 = *(int *)(*(int *)(puVar8 + 4) + 0x46c) < 1;
}
(**(code **)(*(int *)this + 0x268))(this,0,5,bVar3,0,0);
return;
}
uVar1 = *(uint *)(this + 0x25c);
if (((uVar1 != 0xffffffff) &&
(((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)))) &&
(cVar2 = (**(code **)(*(int *)this + 0x264))(this), cVar2 != '\0')) {
uVar1 = *(uint *)(this + 0x25c);
piVar5 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
piVar5 = *(int **)(puVar8 + 4);
}
lVar10 = (longdouble)(**(code **)(*piVar5 + 0x324))(piVar5);
if ((float)lVar10 <= 0.0) goto LAB_004ca85b;
}
}
else {
if ((this[0x268] == (CTeamplayRoundBasedRules)0x0) &&
((((DAT_00f9ebe8 != 0 && (uVar1 = *g_hControlPointMasters, uVar1 != 0xffffffff)) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
(piVar5 = *(int **)(puVar8 + 4), piVar5 != (int *)0x0)))))) {
local_24 = 0xffffffff;
local_20 = 5;
local_30[0] = local_44;
(**(code **)(*piVar5 + 0xb4))(piVar5,"SetWinnerAndForceCaps",0,0,local_30,0);
return;
}
(**(code **)(*(int *)this + 0x268))(this,local_44,2,this[0x268],0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.