CTeamplayRoundBasedRules::State_Enter_RND_RUNNING
0x004cc180 · 151 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules23State_Enter_RND_RUNNINGEv
Decompiled
undefined (1 param)
/* CTeamplayRoundBasedRules::State_Enter_RND_RUNNING() */
void __thiscall CTeamplayRoundBasedRules::State_Enter_RND_RUNNING(CTeamplayRoundBasedRules *this)
{
int iVar1;
(**(code **)(*(int *)this + 0x2ac))(this);
iVar1 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"teamplay_round_active",0,0);
if (iVar1 != 0) {
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,iVar1,0);
}
if (this[0x328] == (CTeamplayRoundBasedRules)0x0) {
PlayStartRoundVoice(this);
}
iVar1 = gpGlobals;
this[0x254] = (CTeamplayRoundBasedRules)0x0;
this[0x269] = (CTeamplayRoundBasedRules)0x0;
*(float *)(this + 0x45c) = *(float *)(iVar1 + 0xc) + 1.0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.